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Expanded fiendish сопротивляемость

2021-02-05 86
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You gain extra fiendish сопротивляемостьs.

Prerequisite: тифлинг.

Преимущества: Pick one of the following energy types that you do not already have сопротивляемость to: кислота, холод, electricity, or огонь. You gain сопротивляемость 5 to that energy type.

Special: You can take this feat multiple times. Each time you do, pick another energy type you do not have сопротивляемость to. You gain сопротивляемость 5 to that energy type.

 

FIEND SIGHT

Your eyes develop остроеer sight in dim свет and тьма.

Предпосылки: ночное зрение 60 футов, тифлинг.

Преимущества: You gain сумеречное зрение and your ночное зрение improves to 120 футов

Special: You can take this feat twice. When you take it a second time, you gain the see in тьма универсализм monster ability (Bestiary 2 301).

 

GRASPING TAIL

Your tail becomes more useful.

Prerequisite: тифлинг.

Преимущества: You can use your tail to grab stowed items. While you cannot wield weapons with your tail, you can use it to retrieve небольшой, stowed objects carried on your person as a быстрое действие.

Special: If you have the prehensile tail особенность народа, you can use your tail to grab unattended items within 5 футов as a быстрое действие as well as to grab stowed objects carried on your person; you can hold such objects with your tail, though you cannot manipulate them with your tail (other than to put them in your hand).

 

Тифлинг магические вещи

тифлинги have access to the following магические вещи.

 

 DARKSIRE AMULET      

Aura faint преграждение; CL 3rd

Slot neck; Price 9,000 gp; Weight 1 lb.

DESCRIPTION        

This небольшой iron locket contains some token-a scale, a shaving of a horn or claw, or lock of burning hair-from a fiend. When worn by a тифлинг, if he has холод, electricity, or огонь сопротивляемость, this amulet increases that сопротивляемость by 5. Furthermore, it provides a +4 интуитивный бонус on Дипломатия skill checks made to influence зло потустороннее существоs.

конструкцияION    

Requirements Создание Волшебных Вещиц, устойчивость к стихии, creator must be a тифлинг, half-fiend, or true fiend; Cost 4,500 gp

 

 HALO OF INNER CALM 

Aura strong преграждение; CL 15th

Slot head; Price 16,000 gp; Weight 1 lb.

DESCRIPTION        

This silvery ring looks like a halo. When worn by a тифлинг it hovers just above his head, though it still uses the head magic item slot. It helps to calm the baser эмоцияs and the dark whispers that plague тифлинги, granting the wearer a +4 сопротивляемость bonus on испытания against all заклинания with the эмоция descriptor. When worn by a тифлинг of a добро alignment, it provides устойчивость к магии 13 against заклинания with the зло descriptor and a +2 священный бонус on испытания.

конструкцияION    

Requirements Создание Волшебных Вещиц, creator must be a тифлинг of добро alignment, священное aura; Cost 8,000 gp

 

Тифлинг заклинания

тифлинги have access to the following заклинания.

 

 DAMNATION Stride      

Школа: воплощение (телепортация) [огонь];

Круг: чародей/волшебник 5, призыватель 4, ведьма 5

Время сотворения: 1 основное действие

Components V

Цель: you (телепортация) and creatures within a 10-foot- radius взрыв (взрыв of flame) (see text)

Длит.: instantaneous

Испытание: Реакция half, see text;

устойчивость к магии no

This заклинание functions like дверь в пространстве, except you leave behind a взрыв of огонь. Choose one corner of your starting square. A 10-foot-radius взрыв of flame explodes from that corner the moment you leave, dealing 4d6 points of огонь damage.

 

 HELLMOUTH LASH

Школа: превращение [кислота, electricity, or огонь];

Круг: чародей/ волшебник 4, ведьма 4

Время сотворения: 1 основное действие

Components V, S

Дистанция: personal

Target you

Длит.: 1 round/level (D)

Upon casting this заклинание, your tongue transforms into an energy whip weapon that can deal кислота, electricity, or огонь damage.

You choose what type of energy damage the заклинание deals when you cast it. You attack with your tongue as if it were a whip, except you make атака касанием attacks with it and it can повреждение creatures with armor or бонус естественной брониes. You are considered proficient with this weapon. A successful атака касанием attack with the tongue deals 1d8 points of energy damage per two caster levels (maximum of 5d8 points of damage at 10th level).

While the заклинание is in effect, you cannot speak, cast заклинания requiring verbal components, or activate items requiring приказ words.

The заклинание has the кислота, electricity, or огонь descriptor, depending on what type of energy damage you chose when you cast it.

Русалы

русалы are люди who tнарод their ancestry to creatures from the Plane of вода. Even at first glance, one notices the potency of their ancestry, for an русал’s very flesh mimics the color of lakes, seas, and oceans. Whether they have the blood of marids or вода mephits as their kin, all русалы deкрошечный themselves through their ancestry. They perceive their individual differences as gifts and explore the supernatural aspects of their unique heritage to the fullest. The русалы are a proud народ and show little outward ужас. While добро-natured and somewhat playful among their own kind, they behave with sсветly more reserve and seriousness in the company of non-русалы. They have excellent эмоцияal control, and can edge their tempers from calm to raging and back again within but a few minutes. While some might dub their behavior erratic, русалы are simply a bit more outwardly melodramatic than most народы. Certainly, they are not moody and do not become angered, excited, or otherwise эмоцияal without provocation. As close friends, some find them overly possessive, though they are also extremely protective of those they care about.

русалы tend to settle near вода, usually in warmer climates. Though land-dwellers, they spend a fвоздух amount of time in the вода. For this reason, most dress sparsely, wearing only enough clothing to protect themselves from the elements, and few wear shoes. They avoid wearing jewelry around their necks and keep their hair скользкийed back and tied into tight knots. This prevents hair or other objects from becoming a distraction or hindrance while swimming. Similarly, русалы pursuing martial classes choose weapons that they can wield efficiently on land as well as in вода.

Physical Description: русалы display a wide variation of skin tones, ranging from pale turquoise to deep blue to sea green. An русал’s straight, thick hair tends to be of a similar, yet sсветly darker color than his skin. All have limpid blue eyes. Physically, русалы most resemble люди, and their physiques show human diversity in regard to overall height and body type. Aside from their coloration, their most racially defining traits remain their fin-like ears and паутинаbed hands and футов.

Society: русалы deкрошечный themselves as a unique народ and are capable of producing русал offspring. While they remain able to interbreed with люди, they tend to keep to themselves, and form небольшой, reclusive communities near bodies of вода, or in some cases, floating settlements. A typical русал community lives under the божественное наставление of a небольшой council comprising officials appointed by consensus. Council positions can be held indefinitely, though a community unhappy with the performance of a council member can call for his resignation.

Intermarriage in русал communities is common, with children raised communally. A fвоздух amount of regional diversity exists in русал culture, as influenced by the specific ancestry ofindependent settlements. It should also be noted that not all русалы in a single settlement claim the same ancestry, as русалы may marry other русалы from outside their own communities.

Relations: русалы hold no biases or prejudices toward any particular народы. Their communities rely primarily on trade, giving them ample opportunity to interact with a diverse range of потустороннее существоs and foreigners. They have no qualms about establishing neighborhoods within the settlements of other народы, provided adequate respect is given to both the русалы and any nearby bodies of вода. Still, in such instances, a given русал community does what it can to retain its autonomy.

русалы get along quite well with эльфы and гномы. Often these народы share protective duties over forested lakes and streams. Similarly, they interact favorably with добро or нейтральный aquatic гуманоидs, sharing many common interests. They barter most freely with люди and дварфы for resources such as metal and cloth.

Alignment and Religion: Most русалы are нейтральный. Their principle interests lie in the welfare of their people, and thus their moral concerns focus upon the community and upon themselves. This нейтральный view also allows them to interact with a broad scope of non-русал народы with whom they trade. While not deeply religious, русалы possess a strong spiritual connection to both their supernatural ancestors and to вода itself. Those who pursue nonsecular paths almost always worship the gods of their ancestors or gods whose portfolios feature some aspect of вода.

Adventurers: On occasion, an русал leaves his people to seek out a life of adventure. Like вода itself, some русалы simply feel compelled to move, and adventuring gives them an ample excuse for living on the road. Others adventure for less wholesome reasons, and exile is a common punishment for crimes within русал society. With few other options, most exiles turn to adventuring hoping to find a new place in the world. русалы’ affinity toward вода makes them particularly добро друидs, while русал чародейs usually have aquatic наследиеs.

Male Names: Aven, Dharak, Ghiv, Jamash, Maakor, Ondir, Radid, Shiradahz.

Female Names: Afzara, Baarah, Calah, Iryani, Maarin, Nylgune, Pari, Radabeh, Urdahna.

 

Русал особенности народа

+2 Ловкость, +2 Мудрость, -2 Сила: русалы are both perceptive and agile, but tend to adapt rather than match сила with сила.

Native потустороннее существо: русалы are потустороннее существоs with the native subtype.

средний: русалы are средний creatures and receive no bonuses or penalties due to their size.

Normal быстрое: русалы have a базовая скорость of 30 футов on land. They also have a Плавание быстрое of 30 футов, can move in вода without making Плавание checks, and always treat Плавание as a class skill.

ночное зрение: русалы can see in the dark up to 60 футов.

псевдозаклинание: Hydraulic push (Advanced Player’s Guide) 1/day (caster level equals the русал’s level).

Energy сопротивляемость: русалы have холод сопротивляемость 5.

вода Affinity: русал чародейs with the elemental (вода) наследие treat their Харизма score as 2 points higher for all чародей заклинания and class abilities. русал жрецs with the вода сфера cast their вода сфера powers and заклинания at +1 caster level.

Languages: русалы begin play speaking Common and Aquan.

русалы with high Интеллект scores can choose from the following: Auran, дварфы, Elven, Gnome, Полурослик, Ignan, and Terran.

 

 


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