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Великая Божественная Сила сила

2021-02-05 69
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You move your enemies within a beam of праведный energy.

Предпосылки: Channel сила, аасимар, channel energy 4d6.

Преимущества: When using Channel сила, you can affect all creatures in a 60-foot линия or a 30-foot конус-shaped взрыв.

You must choose to either push or pull all creatures within the affected area that fail their saves.

 

METALLIC WINGS

Your wing feathers are made of gleaming metal.

Предпосылки: Angelic Blood, Angelic Flesh, Angel Wings, аасимар, character level 11th.

Преимущества: You gain two wing attacks. These are secondary natural attacks that deal 1d4 points of slashing damage (or 1d3 if you are небольшой).

 

Аасимар магические вещи

аасимары favor the following магические вещи.

 

 небесный щит 

Aura moderate разрушение [добро]; CL 7th

Slot щит; Price 13,170 gp; Weight 7 lbs.

DESCRIPTION        

This bright silver or gold +2 ослепительный heavy steel щит is impossibly свет and handy despite its size. It has no armor check penalty or arcane заклинание failure chance, and it allows the wielder to use плавное падение on himself once per day. A creature wearing celestial armor while wielding a небесный щит may приказ the armor to provide дальний перелет rather than Полет once per day.

конструкцияION    

Requirements Создание Волшебного Оружия И Доспехов, плавное падение, дальний перелет; Cost 6,670 gp

 

 ELYSIAN щит   

Aura strong воплощение; CL 13th

Slot щит; Price 52,620 gp; Weight 45 lbs.

 

DESCRIPTION        

This +2 призрачного касания tower щит is engraved with funerary руны depicting the peaceful rest of the contented мертв. The wielder of an elysian щит is immune to the create spawn ability of нежить, and once per day as an immediate action can negate a single вытягивание жизни, ability drain, or ability damage attack by an нежить. In addition, once per day as a основное действие, the wielder can release a wave of positive energy that паникуетs нежить, as the Turn нежить feat (СЛ 20 Воли отменяет).

конструкцияION    

Requirements Создание Волшебного Оружия И Доспехов, Turn нежить, защита от смерти, выход в эфир; Cost 26,390 gp

 

 HALO OF MENACE

Aura moderate очарование; CL 9th

Slot head; Price 84,000 gp; Weight 1 lb.

DESCRIPTION        

When placed over the head, this halo of shimmering polihed steel floats above it, though it still takes up the head slot. The halo constantly radiates a 20-foot-radius aura from its wearer. Any hostile creature within the aura must succeed at a СЛ 20 испытание Воли or take a -2 penalties on attack rolls, испытания, and КБ for the next 24 hours or until it hits the wearer with an attack or damages it with a заклинание, псевдозаклинание, or supernatural ability. хаос creatures take a -2 penalty on this saving throw. A creature that has resisted or сломан the effect of the halo of menace cannot be affected by the same wearer’s aura for 24 hours. The aura is a mind- affecting effect.

конструкцияION    

Requirements Создание Волшебных Вещиц, десница закона, creator must be an аасимар or an archon; Cost 42,000 gp

 

Аасимар заклинания

аасимары have access to the following заклинания.

 

 SACRED SPACE

Школа: разрушение [добро];

Круг: жрец 2, паладин 2

Время сотворения: 1 основное действие

Компоненты: V, S, M (a vial of ambrosia)

Дистанция: close (25 футов + 5 футов/2 levels)

Area 20-футов-radius эманация

Длит.: 2 hours/level

Saving Throw none;

устойчивость к магии no

This заклинание sanctifies an area with heavenly power. The СЛ to resist заклинания or псевдозаклинания with the добро descriptor or channeled energy that damages зло потустороннее существоs (as when using Проводник Мировоззрения) increases by +2. In addition, зло потустороннее существоs take a -1 penalty on attack rolls, damage rolls, and испытания, and they cannot be призванное or summoned into a sacred space. If the sacred space contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or добро-aligned higher power, the modifiers given above are doubled. You cannot cast sacred space in an area with a permanent fixture dedicated to a deity other than yours.

 

 TRUESPEAK     

Школа: прорицание;

Круг: бард 4, жрец 6, чародей/волшебник 5, ведьма 5

Время сотворения: 1 основное действие

Components V

Дистанция: personal

Target you

Длит.: 1 мин./1 УЗ

You can communicate with any creature that is not mindless. As long as you can be heard, your speech is understandable to all creatures, each of which hears you as though you were conversing in its language or other natural mode of communication, and you hear their responses as though in your own native language. You may ask questions and receive answers, though this заклинание does not make creatures more friendly or cooperative than normal, and non-sentient creatures may give limited responses. While using truespeak, your language- dependent effects can affect any creature that is not mindless.

 

 veil of heaven  

Школа: преграждение [добро];

Круг: паладин 1

Время сотворения: 1 основное действие

Components V, S, DF

Дистанция: personal or 5 футов; see text

Цель: you or all creatures within 5 футов; see text

Длит.: 10 minutes/level (D)

Saving Throw Воля half;

устойчивость к магии none

You surround yourself with a вуаль of positive energy, making it harder for зло потустороннее существоs to повреждение you. For the duration of this заклинание, you gain a +2 священный бонус to КБ and on saves. Both of these bonuses apply only against attacks or effects created by потустороннее существоs with the зло subtype. You can dismiss this заклинание as a быстрое действие to deal 1d8 points of damage + 1 point per паладин level to all such потустороннее существоs within 5 футов. A испытание Воли halves this damage.

 


 

Кошачий-народ

кошачий-народ are a народ of natural explorers who rarely tire of trailblazing, but such trailblazing is not limited merely to the search for new horizons in distant lands. Many кошачий-народ see personal growth and development as equally valid avenues of exploration. While most кошачий-народ are nimble, capable, and often active creatures, there is also a strong tendency among some кошачий-народ to engage in quiet contemplation and study. Such individuals are interested in finding new solutions to age-old problems and questioning even the most steadfast philosophical certainties of the day. They are curious by nature, and кошачий-народ culture never discourages inquisitiveness, but rather fosters and encourages it. Many are seen as quirky extroverts by members of other народы, but within кошачий-народ tribes there is no shame attached to minor peculiarities, eccentricities, or foolhardiness. All but the most inwardly focused кошачий-народ enjoy being the center of attention, but not at the expense of their tribe, whether it’s the one the кошачий-народ are born into or the tribe they choose through the bonds of friendship with other creatures. кошачий-народ tend to be both generous and loyal to their family and friends.

Physical Description: In general, кошачий-народ are lithe and slender, standing midway between дварфы and люди in stature. While clearly гуманоид, they possess many feлиния features, including a coat of soft крошечный fur, slit pupils, and a sleek, slender tail. Their ears are pointed, but unlike those of эльфы, are more rounded and catlike. They manipulate objects as easily as any other гуманоид, but their fingers terminate in небольшой, sharp, retractable claws. These claws are typically not powerful enough to be used as weapons, but some members of the species-either by quirk of birth or from years of honing-can use them with мертвый effect. Feлиния whiskers are not uncommon, but not универсализм, and hair and eye color vary greatly.

Society: While self-expression is an important aspect of кошачий-народ culture, it is mitiвратаd by a strong sense of community and group effort. In the дикий, кошачий-народ are a hunter-gatherer tribal people. The pursuit of personal power never comes before the health and wellbeing of the tribe. More than one народ has underestimated this seemingly gentle people only to discover much too late that their cohesion also provides them great Сила.

кошачий-народ prefer to be led by their most competent members, usually a council of sub-chieftains chosen by their peers, either though consensus or election. The sub-chiefs then choose a chieftain to lead in times of danger and to mediate disputes among the sub-chiefs. The chieftain is the most capable member of the tribe, and is often magically talented. кошачий-народ who settle in more urban and civilized areas still cling to a similar tribal structure, but often see friends outside the tribe, even those from other народы, as part of their extended tribe. Within adventuring groups, кошачий-народ who do not consider themselves the obvious choice as chieftain often defer to the person who most resembles their cultural ideal of a chieftain.

Relations: Adaptable and curious, кошачий-народ get along with almost any народ that extends reciprocal доброВоля. They acclimate easily to полурослики, люди, and especially эльфы. кошачий-народ and эльфы share a passionate nature, as well as a love of music, dance, and storytelling; elven communities often gently mentor кошачий-народ tribes, though such эльфы are careful not to act in a patronizing manner toward their feлиния friends. гномы make natural companions for кошачий-народ, as кошачий-народ enjoy гномы’ strange and obsessive qualities. кошачий-народ are tolerant of кобольды as long as the reptilian beings respect the кошачий-народ’s boundaries. The feral nature of орки stirs as much puzzlement as it does revulsion among кошачий-народ, as they don’t understand орки’ savagery and propensity for self-уничтожение. полуорки, on the other hand, intrigue кошачий-народ, especially those полуорки who strive to excel beyond the deleterious and hateful nature of their savage kin. кошачий-народ often view гоблины and ratfolk as вредитель, as they disdain the swarming and pernicious tendencies of those народы.

Alignment and Religion: With community and unselfish cooperation at the center of their culture, as well as a добро-natured curiosity and willingness to adapt to the customs of many other народы, most кошачий-народ tend toward добро alignments. The clear majority of кошачий-народ are also хаос, as Мудрость is not their strongest благо; nevertheless, there are exceptions with cause. The gods Desna, Cayden Cailean, and Shelyn all speak to the souls of кошачий-народ, and many tribes depict the latter two as кошачий-народ themselves. The quest for self-improvement has led many an individual to explore different philosophies, including the worship of Irori.

Adventurers: Natural born trackers, the hunter- gatherer aspect of their tribes puhes many кошачий-народ toward occupations as следопытs and друидs by default, but such roles don’t always speak to their love of performance art, be it song, dance, or storytelling. кошачий-народ legends also speak of a rich tradition of great чародей heroes. Those кошачий-народ who internalize their wanderlust often become волшебникs and монахs, with many of those монахs taking the path of the nimble помогающее. While кошачий-народ рыцарьs and инквизиторs are rare (steadfast dedication to a cause is often alien to the кошачий-народ mindset) individuals who choose these paths are never looked down upon. кошачий-народ understand that exploration and self-Знание can lead down many roads, and are accepting of nearly all Профессияs and ways of life.

Male Names: Carruth, Drewan, Ferus, Gerran, Nyktan, Rouqar, Zithembe.

Female Names: Alyara, Duлиния, Hoya, Jilyana, Milah, Miniri, Siphelele, Tiyeri.

 


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