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TRANQUIL помогающее (паладин)

2021-02-05 81
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A tranquil помогающее is a missionary of peace and tranquility, a soothing voice of succor in a violent and dangerous world. A tranquil помогающее gains the following class features.

атака касанием of Serenity (Св): At 1st level, a tranquil помогающее gains атака касанием of Serenity (Advanced Player’s Guide 172) as a дополнительная черта, even if he does not meet the prerequisites. At 6th level, and every six levels thereafter, the duration of a tranquil помогающее’s атака касанием of Serenity increases by 1 round. Each round on its turn, the target may attempt a new испытание Воли to end the effect. The duration does not stack; only the longest remaining duration applies. This ability replaces smite зло.

Serene Strike (Св): At 3rd level, when a tranquil помогающее confirms a критический удар, he may convert all damage from his attack to nonlethal damage, and when he does, he can activate атака касанием of Serenity through his weapon or unarmed strike. Using serene strike is a свободное действие. This ability replaces aura of courage.

Divine Bond (Св): A tranquil помогающее who chooses a weapon as his divine bond may only increase his weapon’s бонус усиления or add the following properties to his weapon: проводящее (Advanced Player’s Guide 286), защитное, Помеха Для Заклинаний, серого пламени (Advanced Player’s Guide 288), or милосердное.

Aura of Calm (Св): At 8th level, a tranquil помогающее is immune to all заклинания and псевдозаклинания with the эмоция descriptor, as well as all ужас effects. Each ally within 10 футов of his gains a +4 бонус боевого духа on испытания against these effects.

This ability functions only while the tranquil помогающее is conscious, not if he is без сознания or мертв. This ability replaces aura of resolve.

Waves of Peace (Св): At 11th level, a tranquil помогающее may expend 2 uses of his атака касанием of Serenity to affect each opponent within 5 футов of his with that effect. She does not need to атака касанием the creature for the effect to take hold. This ability replaces aura of justice.

Apostle of Peace (Св): At 20th level, a tranquil помогающее’s СУ increases to 10/зло, and whenever he channels positive energy or uses lay on hands to Лечение, he Лечениеs the maximum possible amount. In addition, any creature struck by his атака касанием of Serenity, even if it saves, must make an additional испытание Воли (СЛ 10 + 1/2 his tranquil помогающее level + his модификатор Харизмы) the next time it tries to attack. If it fails this save, the attack (including заклинания or special abilities) automatically fails. This ability replaces Ревнитель Веры.

 

NEW RACIAL RULES

The following options are available to аасимары. At the GM’s discretion, other appropriate народы may make use of some of these new rules.

 

Аасимар экипировка

аасимары have access to the following экипировка.

Ambrosia: Upon consumption, this heavenly elixir, brewed from священное вода and blessed herbs, grants a +2 священный бонус on испытания against negative energy, вытягивание жизни, and смерть effects for 1 hour, including saves to remove negative levels. Ambrosia affects нежить and зло потустороннее существоs as священное вода.

Anointing Oil: This sacred oil, infused with aromatic spices and distilled священное вода, may be applied to a creature while casting a harmless divine заклинание with a range of атака касанием, increasing the casting time to a full- round action but also increasing the caster’s effective caster level by +1 for that заклинание.

Celestial Censer: This blessed thurible holds up to 10 pieces of incense, and burns at a rate of 1 stick per hour. If a smokestick is added to the incense in the censer while it burns, creatures with the зло subtype are растерянность for as long as they remain within the area of the resulting smoke. Celestial Lamp: This polihed lantern contains a вечный свет and heds свет as a common lamp. If its font of освящениеd crystal and metalwork is filled with священное вода, the lamp’s свет is sanctified for 24 hours, adding a +1 bonus to the save СЛ of channeled positive energy or energy channeled to повреждение зло потустороннее существоs within a 30-foot radius.

Incense: This aromatic resin, imbued with fragrant oils, is often formed into sticks, конусs, or balls and burned in ceremonies or during meditation. A piece of incense burns for 1 hour.

 

Аасимар экипировка

Item Cost Weight

Ремесло СЛ

Ambrosia (vial) 100 gp

1 lb.

25  
Anointing oil 25 gp

1 lb.

20  
Celestial censer 50 gp

3 lbs.

-  
Celestial lamp 300 gp

2 lbs.

-  
Incense (10 sticks) 10 gp

1 lb.

-  
           

 

Аасимар черты

аасимары have access to the following черты.

 

ANGEL WINGS

Feathered wings sprout from your back.

Предпосылки: Angelic Blood, аасимар, character level 10th.

Преимущества: You gain a pвоздух of gleaming feathered wings that grant a Полет быстрое of 30 футов (average maneuverability) if wearing свет armor or unencumbered, or 20 футов (poor maneuverability) with a средний or heavy load or средний or heavy armor. Полет is a class skill for you.

ANGELIC BLOOD

Your blood is infused with священное power.

Предпосылки: Вын 13, аасимар.

Преимущества: You gain a +2 bonus on испытания against effects with the зло descriptor and on Выносливость checks to первая помощь when you are reduced to negative пункты здоровья (but not мертв). Furthermore, each time you take кровотечение or blood drain damage, each нежить or creature with the зло subtype that is currently adjacent to you also takes 1 point of damage.

 

ANGELIC FLESH

Your skin shines like burnihed metal.

Предпосылки: Angelic Blood, аасимар.

Преимущества: You take a -2 penalty on Маскировка and Скрытность checks but gain one of the following benefits, depending on the metallic affinity of your flesh (choose one).

Brazen: You gain огонь сопротивляемость 5 and a +2 bonus on saves against огонь effects.

Golden: You gain a +2 bonus on saves against blindness, dazzling, шаблонs, and effects with the свет descriptor. When you cast заклинания or use псевдозаклинания that are from the иллюзия (шаблон) subschool or have the свет descriptor, you do so at +1 caster level.

Silver: You gain a +2 bonus on saves against paralysis, petrification, and яд, and your unarmed strikes or natural weapons count as silver for the purpose of overcoming снижение урона.

Steel: You gain a +1 бонус естественной брони to КБ, and your unarmed strikes or natural weapons count as холод iron for the purpose of overcoming снижение урона.

 

CELESTIAL SERVANT

Rather than being a normal животное or beast, your companion or familiar hails from the heavenly realms.

Предпосылки: аасимар, животное companion, familiar, or скакун class feature.

Преимущества: Your животное companion, familiar, or скакун gains the celestial template and becomes a волшебный зверь, though you may still treat it as an животное when using Дрессировка, дикий empathy, or any other заклинания or class abilities that specifically affect животноеs.

 

CHANNEL сила

Your channel is bolstered by your faith, allowing you to move and damage your foes.

Предпосылки: аасимар, channel energy 2d6.

Преимущества: When you channel energy to deal damage, you may choose to affect only a single target within 30 футов. In addition to dealing damage, if that single target fails its saving throw, you may pull or push (Pathfinder RPG Bestiary 303) the target up to 5 футов for every 2d6 points of channel energy damage you are capable of dealing.

 

GREATER CHANNEL сила

Your eruptions of божественная мощь move your enemies.

Предпосылки: Channel сила, Великая Божественная Сила сила, аасимар, channel energy 6d6.

Преимущества: When using Великая Божественная Сила сила, you can affect all creatures in a 30-foot-radius взрыв.

 

HEAVENLY RADIANCE

Your heavenly свет can be used in a variety of ways.

Предпосылки: аасимар, дневной свет псевдозаклинание, sufficiently high level (see below).

Преимущества: You gain one additional use per day of дневной свет. C hoose one заклинание from the table below; by expending a use of дневной свет, you may use this заклинание as a псевдозаклинание. To select a заклинание, you must meet the minimum character level for its listing in the table. The save СЛ for this заклинание is Харизма-based.

Special: You may take this feat multiple times. Each time you select it, you gain an additional use of дневной свет and may select another заклинание from the table.

 

псевдозаклинание                                             Minimum Character Level

flare взрыв (Advanced Player’s Guide 223)                      1st

wake of свет (Advanced Player’s Guide 254)        3rd

палящий свет                                                                5th

Wandering star motes (Advanced Player’s Guide 255)       7th

солнечный луч (one beam only)                                                 9th

 


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