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УЧЕНИК БОГА КРОВИ (призыватель)

2021-02-05 96
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A полуорк призыватель who devotes himself to one of the bloody orc gods may believe his eidolon is an avatar of that god rather than a mere supernatural creature. A ученик бога крови generally fights by the avatar’s side and offers it blood sacrifices in exchange for martial prowess. A ученик бога крови has the following class features.

Blood Feast (Св): At 1st level, a ученик бога крови can feed a recently fallen foe to his eidolon, allowing the потустороннее существо to channel some of its power into the призыватель. The eidolon must spend a основное действие to eat some of the opponent, which must be a living, corporeal creature killed or knocked без сознания by the eidolon or призыватель in the past minute. This eating deals damage to the target as if the eidolon had attacked it with one natural attack (typically a bite). The fallen creature must have at least half as many Hit Dice as the призыватель. Once the feeding is complete, the призыватель may manifest one 1-point evolution. This lasts for 1 minute. The evolution’s effects use the призыватель’s Hit Dice and характеристикиs rather than the eidolon’s. The ученик бога крови can use this ability a number of times per day equal to 3 + his модификатор Харизмы. He may only apply one use of this ability at a time (using it a second time replaces any evolution manifested with this ability), and can only manifest evolutions his eidolon has.

At 5th level, when the ученик бога крови uses blood feast, he may manifest one 2-point evolution instead of a 1-point evolution. At 9th level, he may manifest up to two evolutions worth a total of 3 evolution points or fewer. At 13th level, he may manifest up to two evolutions worth a total of 4 evolution points or fewer. At 17th level, he may manifest up to three evolutions worth a total of 5 evolution points or fewer.

This ability replaces the призыв чудовища I, III, V, VII, and IX псевдозаклинания.

Bloody Gift (Св): At 3rd level, when a ученик бога крови uses blood feast to manifest an evolution, he may атака касанием one ally and grant it that evolution as well. Each affected ally counts as one use per day of the blood feast ability. At 7th, 11th, 15th, and 19th level, the ученик бога крови can affect an additional creature with this ability (each one counting as a use per day of blood feast). If the ученик бога крови can manifest multiple evolutions per use of blood feast, his selected allies manifest these multiple evolutions as well. This ability replaces the призыв чудовища II псевдозаклинание.

Avatar Gambit (Экс): At 7th level, when a ученик бога крови dismisses his eidolon, he яростьs like a варвар for a number of rounds equal to half his призыватель level (he may end this ярость early just like a варвар, but if he does so, any remaining rounds of ярость from this ability are lost). This replaces the призыв чудовища IV псевдозаклинание.

rage power (Экс): At 11th level and 15th level, a ученик бога крови selects a варвар rage power, which he may use when raging (whether from the avatar gambit ability or actual варвар ярость). This replaces the призыв чудовища VI and VIII псевдозаклинания.

 

Злобная ярость (варвар)

From a young age, many полуорки are treated жестокоеly, bullied, ridiculed, and made outcasts. While some hide their shame, others foster a deep, burning hatred that they channel into a raw fury and unleash against their enemies. These полуорки are призванное злобная яростьs. A злобная ярость has the following class features.

Reduced ярость (Экс): At 2nd level and every level thereafter, a злобная ярость only gains 1 additional round of ярость per day instead of the normal 2 additional rounds of ярость per day.

Favored Enemy (Экс): At 2nd level, a злобная ярость selects a favored enemy. This ability works identically to the следопыт ability of the same name. At 8th, 14th, and 20th level, the злобная ярость selects another favored enemy and increases his bonus against one favored enemy type, as described in the следопыт class.

While raging, the злобная ярость makes every effort to fight a favored enemy rather than other opponents. If aware of the presence of a favored enemy, the злобная ярость must make a СЛ 20 испытание Воли each round to attack another creature; failure means the варвар must attack the favored enemy or move closer to that enemy. She may freely attack creatures preventing his from reaching that favored enemy (regardless of whether they are actively trying to prevent his attacks or merely in the way). She can avoid harmful obstacles normally in his attempts to reach the target and is not силаd to take the shortest route.

This ability replaces the варвар’s rage power gained at 2nd level. At 8th, 14th, and 20th levels, in place of a rage power he gains another favored enemy and increases his bonus against one favored enemy type.

feed the rage (Экс): At 5th level, a злобная ярость gains 1 additional round of ярость for each favored enemy he стукs без сознания or kills in combat. These current rounds of ярость can only be used to add to the duration of his ярость, and disappear when the ярость ends. This ability replaces невероятное уклонение+.

Amplified by Hate (Экс): At 9th level, a злобная ярость adds half his favored enemy bonus to the СЛ of any rage power he uses against a favored enemy. This ability replaces чутье на ловушки +3.

rage power s: The following rage powers complement the злобная ярость archetype: устрашающий взгляд, ярость с недосыпа, ужасный вой (Core Rulebook); come and get me, inspire ferocity, overbearing advance, reckless abandon (Advanced Player’s Guide).

 

ИСКУПИТЕЛЬ (паладин)

As most полуорки are outcasts, a полуорк паладин recognizes that often those who are monstrous are not necessarily зло and that sometimes even those who are зло became that way because of circumstances and misfortune. Some полуорк паладинs take up these miразрушениеstood creatures as their cause, standing up for the monstrous creatures and, when possible, leading them to the свет. These паладинs are призванное искупительs. A искупитель has the following class features.

милосердное Smite (Св): At 1st level, when a искупитель chooses to smite a creature, he can have all of his attacks against the target deal nonlethal damage. She does not take the normal -4 attack roll penalty for using a lethal weapon to deal nonlethal damage. She cannot use this ability to deal nonlethal damage to потустороннее существоs with the зло subtype, зло-aligned драконs, or нежитьs (these creatures take lethal damage from his smite). This otherwise works like and replaces the standard паладин’s smite зло.

Monstrous Rapport (Экс): At 1st level, искупительs gain a +2 bonus on Дипломатия checks to influence creatures who are commonly considered monstrous. This includes but is not limited to “monstrous” народы such as гоблины and орки, monstrous гуманоидs, and other intelligent non- гуманоид monsters. This ability replaces определение мировоззрения (зло).

Pact of Peace (Пс): At 8th level, a искупитель can сила a defeated creature to accept a сковывание pact of peace as a condition of its surrender, as if using lesser geas. Her caster level for this ability is equal to his паладин level. Rather than assigning a mission or task, the искупитель gives the creature a simple set of prohibitions to protect others. Example geas include “Leave this city and do not return” or “Do not attack caravans.” The prohibition must be against an area no крупныйr than 300 square miles or one specific group of people (such as a tribe or citizens of a particular city). This ability lasts 1 month per паладин level. This replaces aura of resolve.

Aura of Mercy (Св): At 11th level, a искупитель can expend two uses of his милосердное smite ability to grant the милосердное smite ability to all allies within 10 футов, using his bonuses. Allies must use this милосердное smite ability by the start of the паладин’s next turn and the bonuses last for 1 minute. Using this ability is a свободное действие. зло creatures gain no benefit from this ability. This replaces aura of justice.

Associates: A искупитель may ally with an зло creature as long as he feels the creature is capable of redemption. A искупитель may accept henchmen, followers, or cohorts who are not принципиальность добро provided they demonstrate they are willing to follow his and seek betterment under his tutelage.

 

КРАДУЩИЙСЯ УБИЙЦА (плут)

Puhed into a life of crime by the society around them, полуорки gravitate toward criminal activities that suit them best. полуорк плутs leave subtle tactics and крошечныйsse to полурослики and эльфы, and rely on brute Сила and thuggery when they go about making mischief. Крадущийся убийцаs have turned the use of raw Сила and surprise into an art form. A крадущийся убийца has the following class features.

ношение брони и обращение с оружием: The крадущийся убийца gains proficiency with greatclubs and whips, but loses proficiency with rapiers and hand crossbows.

Class Skills: The крадущийся убийца does not gain Механика, Языкознание, and Ловкость Рук as class skills.

Пункт в навыкеs per Level: 6 + Инт modifier.

Pass for Human (Экс): At 1st level, when trying to conceal his полуорк heritage, a крадущийся убийца gains a bonus on Маскировка checks equal to half his level. When using Маскировка to appear as a specific individual, skulking stalkers ignore the normal -2 penalty to appear as another народ.

Underhanded Maneuvers (Экс): At 1st level, when he could normally make a sneak attack, a slayer may instead make a dirty trick or steal combat maneuver with a bonus on his roll. This bonus is equal to his number of sneak attack dice for a dirty trick combat maneuver, or 1-1/2 × his number of sneak attack dice for a steal combat maneuver. This ability replaces trapfinding.

Bonus черты: At 2nd level, a крадущийся убийца can select the Surprise Follow-Through feat (see below) in place of a плут talent. At 10th level, he can select the Improved Surprise Follow-Through feat (if he already has Surprise Follow-Through) in place of an advanced плут talent.

Bold Strike (Экс): At 3rd level, when a крадущийся убийца charges and makes a sneak attack with a two-handed weapon, he rolls d8s instead of d6s for his sneak attack damage. This ability replaces чутье на ловушки +1 and +4.

Shifty (Экс): At 6th level, a крадущийся убийца gains a bonus on Блеф checks to feint equal to half his level. This ability replaces чутье на ловушки +2.

Unexpected Charge (Экс): At 9th level, a крадущийся убийца can make a Блеф check to feint as a быстрое действие before a charge. This ability replaces чутье на ловушки +3.

плут Talents: The following плут talents complement the крадущийся убийца archetype: combat trick, surprise attack (Core Rulebook); combat swipe, powerful sneak (Advanced Player’s Guide); terrain mastery (Ultimate Combat).

Advanced Talents: The following advanced плут talents complement the крадущийся убийца archetype: crippling strike (Core Rulebook); мертвый sneak (Advanced Player’s Guide); unwitting ally (Ultimate Combat).

 

НОВЫЕ ПРАВИЛА НАРОДА

The following options are available to полуорки. At the GM’s discretion, other appropriate народы may also make use of some of these.

 

Полуорк экипировка

полуорки have access to the following экипировка.

Black Fester: This black paste is often applied on orc weapons before going on raids to stymie an enemy’s исцеление magic. Like a яд, black fester stays on a weapon until the first time it strikes an opponent. It remains in the target’s body for 1 hour. A creature exposed to black fester resists magical исцеление; a creature trying to magically Лечение the target must make a СЛ 10 caster level check to restore any пункты здоровья to the target.

полуорк Маскировка Kit: This specifically designed kit was put together by полуорки to help them appear more human. It includes skin cream to Маскировка green-gray skin color and other items designed to conceal or draw attention away from typical полуорк physical characteristics. Using this kit on a полуорк grants a +3 bonus on Маскировка checks to appear human. Used on an orc, it only grants a +1 bonus on these checks. A полуорк Маскировка kit is бессилие after 10 uses.

 

Полуорк экипировка

Item Cost Weight Ремесло СЛ
Black fester (vial) 30 gp - 25
полуорк Маскировка kit 75 gp 1 lb. -

 

Полуорк черты

полуорки and орки have access to the following черты.

 

BEAST rider

You gain the service of a monstrous companion or скакун.

Предпосылки: животное companion or скакун class feature, character level 7th, полуорк or orc.

Преимущества: Select one of the following creature types: elephant, pteranodon, rhinoceros, stegosaurus, or triceratops. Add this creature type to your list of possible животное companions or скакунs. When вызов a creature of the selected type to serve as a скакун or companion, treat your effective друид level as if it were two levels higher (to a maximum of your character level). If the creature is крупный enough for you to Верховая Езда, it gains the combat training general purpose (see Дрессировка) at no cost.

 

BLOOD VENGEANCE

Seeing an ally fall in combat fills you with a raging and murderous fury.

Предпосылки: полуорк or orc, nonпринципиальность.

Преимущества: Whenever one of your allies is reduced to negative пункты здоровья or killed, you may enter a state similar to but less powerful than a варвар’s ярость as a свободное действие on your next turn. If you have the ярость class feature and are already raging, your бонус боевого духаes to Сила and Выносливость increase by +2 for the duration of your ярость. If you do not have the ярость class feature, or you have no more ярость rounds left, this weaker ярость gives you all the benefits and penalties of a варвар’s ярость, except your бонус боевого духа to Сила and Выносливость is only +2. In either case, this state lasts for 4 rounds.

As with a варвар’s ярость, when this weaker ярость ends, you are утомление; if another ally falls before this duration ends, the weaker ярость lasts for an additional 4 rounds. This feat does not allow you to enter a ярость if you are утомление. You may only use this feat if the fallen ally had at least as many Hit Dice as you (excluding conjured or summoned allies).

 


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