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Ammunition              Cost          Weight

2021-02-05 70
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Алхимик’s fire           200 зм          10 фунтов

Blast shot                  30 зм           25 фунтов

Bomb                       600 зм          30 фунтов

Chain shot                 50 зм           30 фунтов

Liquid ice                  400 зм          20 фунтов

Plague bundle            80 зм           20 фунтов

Smoke shot               250 зм         20 фунтов


Fiend's Mouth Cannon

Cannon

 

Alchemical Fire: This hard, ceramic canister of алхимик’s fire can be used as ammunition in catapults and trebuchets. When it hits its target square, it deals 4d6 points of fire damage to each creature and wooden structure within 5 feet of the target space, and each creature must make a СЛ 20 Реакция проверка испытания or catch on fire (wooden objects automatically catch on fire). Every creature and wooden object within the area between 5 and 30 feet of the target space must make a СЛ 20 Реакция проверка испытания or take half the fire damage, but they do not catch on fire. On a siege engine mishap, this ammunition explodes before it is launched, dealing its damage to the siege engine and all nearby creatures and wooden objects as if one of the spaces of the siege engine (crew leader’s choice) were the target square. This alchemical fire ignores the hardness of wooden objects.

Blast Shot: Instead of a single hard ball, this ammunition is a bundle of Крупный pellets, balls, or pieces of scrap metal, propelled a short дальнобойное by black powder and attacking all creatures and objects within an area. Both cannons and fiend’s mouth cannons can fire this kind of ammunition. When such a siege engine fires this ammunition, it hits every creature and object within a 30-foot-cone burst. The siege engine makes attack rolls against each creature and unattended object in the burst. It must miss every creature or target to misfire, and a misfire generates the normal effect. It deals its normal damage on a hit, but does not ignore the hardness of objects.

Bomb: A bomb is a metal canister filled with metal balls and black powder that can be used as ammunition in catapults and trebuchets or carried by two Средний creatures or one Крупный creature to its destination. A bomb either explodes on impact (if fired from a catapult or trebuchet, or within 3 rounds of a fuse being lit if carried). When it explodes, it deals 6d6 points of колющее and дробящее damage to all creatures and objects within 30 feet of the target square. On a siege engine mishap, this ammunition explodes before it is launched, dealing its damage to the siege engine and all nearby creatures and wooden objects as if one of the spaces of the siege engine (crew leader’s choice) were the target square. It ignores the hardness of wood and stone.

Chain Shot: This siege engine firearm ammunition can be loaded in a cannon or a fiend’s mouth cannon. It is especially good at tearing through sails and dirigibles (see Chapter 4: Vehicles), dealing double its normal damage to those forms of propulsion. When fired at a creature, on a hit, the creature must succeed at a СЛ 20 Стойкость проверка испытания or be Knocked распластан.

Liqui d Ice: This hard, ceramic canister filled with alchemical liquid ice can be used as ammunition in catapults and trebuchets. When it hits its target square, it deals 4d6 points of cold damage to each creature within 5 feet of the targeting space, and each creature must make a СЛ 20 Стойкость испытание or become опутываниеd for 1 round. Every creature within the area between 5 and 30 feet of the target space must make a СЛ 20 Стойкость проверка испытания or take half damage. On a siege engine mishap, this ammunition explodes before it is launched, dealing its damage to all nearby creatures as if one of the spaces of the siege engine (crew leader’s choice) were the target square.

Plague Bun dle: This hard, ceramic canister is filled with a noxious mass of болезнь carrion and offal that can be used as ammunition for a catapult or a trebuchet. It deals only half damage, but every creature hit by it is exposed to Заражение Крови (Core Rulebook 557). A GM might allow a plague bundle to inflict other diseases.

Smoke Shot: This hard ceramic sphere contains two alchemical substances separated by a thin barrier, much like a smoke pellet (Advanced Player’s Guide 185) in Крупныйr form, usable by cannons and fiend's mouth cannons. When it hits the targeting space, it deals 2d6 points of damage to any creature in that space, and the substances mingle and then create an area of foul but повреждениеless yellow smoke radiating 30 feet from the target square. Treat the effect as a облако тумана spell. On a siege engine mishap, the ammunition explodes before it is launched. Its effect is centered on one of the spaces of the siege engine (crew leader’s choice).


 

3
Mastering Combat

 

TABLE 3–15: CLOSE ASSAULT SIEGE ENGINES

Close Assault Engines                                   Cost Dmg Critical Type Crew spee d
Bridge, assault          
Крупный               1 зм
Огромный            10 зм
Гигантский          50 зм
Колоссальный     250 зм
Corvus                100 зм 1 Special
Gallery          
Крупный             250 зм 3 15 футов
Огромный        500 зм 6 15 футов
Гигантский      1000 зм 9 15 футов
Колоссальный 2000 зм 18 15 футов
Ladder, escalade          
Крупный               5 зм 2 as crew быстрое
Огромный            10 зм 4 as crew быстрое
Гигантский          50 зм 6 as crew быстрое
Колоссальный     250 зм 8 as crew быстрое
Ram          
Крупный          500 зм 2d6 ×3 B 5 15 футов
Огромный        1000 зм 3d6 ×3 B 10 15 футов
Гигантский      2000 зм 6d6 ×3 B 20 15 футов
Колоссальный 5000 зм 10d6 ×3 B 40 15 футов
Siege tower          
Крупный         1000 зм 6 15 футов
Огромный       2000 зм 12 15 футов
Гигантский      5000 зм 24 15 футов
Колоссальный 10,000 зм 48 15 футов

 


CLOSE ASSAULT SIEGE ENGINES

While most siege engines attack at range, some are used up close to directly undermine defenses, batter through them, or otherwise bypass them. Some close assault weapons are not even weapons at all, but instead provide means for assault forces to protect themselves or circumvent fortifications without destroying them.

Bri dge, Assault: An assault bridge is used to span a ditch, moat, or other gap. Raising an assault bridge requires one действие полного хода per 5 feet of length; up to four creatures may cooperate to raise a bridge. The time required is doubled for each размер category that the bridge is Крупныйr than the creatures raising it. Крупный assault bridges have 40 пункты здоровья, Огромный ones have 60 пункты здоровья, Гигантский ones have 160 пункты здоровья, and Колоссальный ones have 240 пункты здоровья.

 

TABLE 3–16: BRIDGES AND ESCALADE LADDERS


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