Street style (combat, style) — КиберПедия 

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Street style (combat, style)

2021-02-05 66
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You Использование the urban environment to your advantage, thrashing and bashing your foe and driving it back.

Предпосылки: Str 15, Таран+, Мастер Кулачного Боя, Сокрушительный Удар, базовый модификатор атаки +4 or монах level 3rd.

Benefit: While using this style, once per round as a быстрое действие when you hit a target with an Мастер Кулачного Боя, you can deal an extra 1d6 points of damage and attempt a bull rush combat maneuver against that target.

Special: You can enter the style stance for street style only while in urban terrain, and the stance ends immediately if you cease to be in urban terrain.

 

STREET SWEEP (COMBAT)

After driving your foe back, you can quickly Стук it to the ground and Замедление it down.

Предпосылки: Str 15, Таран+, Мастер Кулачного Боя, Сокрушительный Удар, Street Style†, базовый модификатор атаки +6 or монах level 5th.

Benefit: While using Street Style, the first Время each round that you deal damage with an Мастер Кулачного Боя to a foe that you bull rushed with Street Style since the beginning of your last turn, that foe must succeed at a Стойкость save (DC = 10 + your базовый модификатор атаки) or be Knocked распластан and ошеломление for 1 round.

 

STRUCTURAL STRIKE (COMBAT, PANACHE)

You Использование your знание of how things fit together to find ways to punch through the defenses of any foe.

Предпосылки: Знание (инженерное дело) 5 ranks, precise strike class feature or precise strikeACG deed.

Benefit: When using the дуэлянт’s or Головорез’s precise strike, you can make a single strike as a основное действие against an opponent that would be otherwise immune to your precise strike damage. If you hit, you deal your precise strike damage as normal against this enemy. When using the Головорез’s precise strike deed, you can spend 1 panache point as a быстрое действие to deal your regular precise strike damage on a single attack against an opponent that would typically be immune. If you have both class features, you can Использование either option in Орден to apply the full damage from both versions of precise strike.


Additionally, against opponents with a chance of Иммунитет to your precise strike (such as an opponent wearing armor with the fortification special ability), this черта reduces their chance of negating your precise strikes by 10%.

 

STUDIED SPELL (METAMAGIC)

You Использование your знание about the target to bypass its Сопротивляемостьs and Снижение Урона.

Benefit: When caЖало a studied spell, designate one target affected by the spell. Attempt an appropriate Знание check based on that target’s creature type as you cast the spell. The DC for this check is equal to 20 + the creature’s CR based on its race and not including any class levels or template (a creature that is defined by class levels has an effective CR of 0 for this ability). If you succeed, your studied spell ignores any energy Сопротивляемость or Снижение Урона the target has because of its race as well as any bonuses on испытания against the spell granted by the target’s race (such as the bonus from a dwarf’s hardy ability or a half ling’s half ling удача ability). Your studied spell doesn’t ignore energy Сопротивляемость, Снижение Урона, or saving throw bonuses granted by other spells and effects. If you fail the Знание check, the spell still has its normal effects. A studied spell uses up a spell slot 2 levels higher than the spell’s actual level.

 

STYLIZED SPELL (METAMAGIC)

You cast a spell in a distinctive manner.

Предпосылки: Блеф 5 ranks, Колдовство 5 ranks.

Benefit: A stylized spell has sСветly different словесный and жестовый компонентs than normal, and the spell Эффект appears noticeably different. The Колдовство DC to Опознание a stylized spell as it is being cast is 10 higher than normal. The Знание (магия) DC to Опознание a stylized spell, its effects, or the materials it creates is 10 higher than normal, as is the DC to recognize your magical Signature with greater Обнаружение Магии †.

When you apply this черта to a spell, you can attempt to маскировка your stylized spell as another spell of the same school and subschool with the same descriptors. The other spell must be either the same круг заклинания as the stylized spell (before applying the metaМагия adjustment) or 1 круг заклинания higher. If you do so, the stylized spell gains the ruse descriptor (see page 192) and takes on some superficial aspects of the other spell. As usual for a spell with the ruse descriptor, identification attempts that fail by 10 or less mistakenly Опознание it as the chosen spell (those that fail by more can’t Опознание it at all). A stylized spell uses up a spell slot 1 level higher than the spell’s actual level.

 

SUBTLE ОЧАРОВАНИЕS

Your Очарованиеs influence targets in more subtle ways and are harder to notice.

Предпосылки: Обманщик, Любимая Школа Магии (Очарование).

Benefit: When you cast an Очарование spell or Использование an Очарование spell-like ability to influence a creature’s attitude or actions and the foe negates the spell with a successful Воля save, she has a 50% chance not to notice that she just succeeded at a saving throw (she still can attempt to Опознание your spell or spell-like ability as normal). If the foe fails the saving throw or is otherwise affected by the spell, the Проницательность DC to notice she is under the effects of an Очарование increases by 5.

Normal: Anyone who successfully saves against a spell notices the mental intrusion automatically.

 

SUPERIOR SCRYER

You are адепт at seeing more when Тайновидение.

Предпосылки: Любимая Школа Магии (Прорицание), the ability to cast at least one spell of the Тайновидение subschool.

Benefit: When caЖало a Тайновидение spell, you see through the spell’s sensor with Ночное Зрение 60 feet, whether or not you possess Ночное Зрение normally and whether or not the spell normally allows you to see with Ночное Зрение. If the spell sends back sensory information only within 10 feet of the sensor (such as with Тайновидение and greater Тайновидение), this черта doesn’t increase that range. You receive a +2 bonus on Внимание checks to notice things through a Тайновидение sensor, and your Глаза-Разведчики and insect spies † also receive a +2 bonus on Внимание checks.

When you Использование the Тайновидение or greater Тайновидение spell, you have a 10% increase to the chance of using spells through the sensor.

 

КРАЖА AND STПРАХА (COMBAT)

Your Быстрые Пальцы allow you to deftly deposit an item on someone else.

Prerequisite: Ловкость рук 5 ranks.

Benefit: As a основное действие, you can attempt a DC 20 Ловкость рук check to Сфера Растений a Небольшой object on a creature. The target is entitled to a Внимание check opposed by your Ловкость рук check to notice you planting the item. This does not Сила the creature to wear, wield, or otherwise Использование the item; you simply Сфера Растений it on the creature’s person. The DC increases to 30 if the target is not wearing clothing, armor, tack and harness (if an Сфера Животных or similar creature), or some other equivalent accoutrements in which you can hide the item.

In combat, you must succeed at a stealAPG combat maneuver in Орден to Сфера Растений an item on a creature while attempting a Ловкость рук check opposed by the target’s Внимание check to do so without the target noticing. You are automatically unnoticed if you succeed and have the Greater StealAPG черта.

If you steal an object with a successful Ловкость рук check or steal combat maneuver check, you can Использование this черта as a быстрое действие to Сфера Растений it on another creature Цель Близка before the end of your turn.

Special: If you have Walking Sleight†, you can take either or both of your actions with Кража and StПраха at any point during your movement in the same round, moving both before and after both snatching and planting the object if you Желание to do so and have enough movement.

 

ТЕЛЕПАТИЯ TAP

You are able to notice, intercept, and interpret telepathic communication around you.

Предпосылки: Проницательность 10 ranks, ability to cast Чтение Мыслей or Телепатия OA as a spell or spell-like ability or Телепатия superестественная броня ability.

Benefit: When a creature within range of your Телепатия (or within 60 feet if you are using Чтение Мыслей) uses Телепатия to communicate, including when that creature sends or receives a magical Сообщение such as Сновидение or Послание, you can notice the attempt with a successful DC 30 Проницательность check. At this point, you can either Использование your Телепатия ability or spend a Использование or caЖало of Чтение Мыслей as an прерывающее действие. If you do so, for every 5 points by which your check exceeds the DC, you glean one fragment of information about the communication, such as the identity of its source; its general nature; the emotional state of the sender or the recipient; or a specific person, place, or thing mentioned in the Сообщение. In addition, the creature must attempt a saving throw (with a DC equal to that of the spell if you spent a Использование of Чтение Мыслей or are using Телепатия, or 10 + 1/2 your народ HD + your Модификатор Харизмы if you are using a народ Телепатия ability). If the target fails its save, you can listen to both sides of the telepathic or magical communication as long as you continue to Концентрация each round as a основное действие.

 

TENACIOUS SPELL (METAMAGIC)

Your Магия is difficult to unravel.

Benefit: Increase the DC of caster level checks to counter or dispel a tenacious spell by 2. If a tenacious spell is dispelled or dismissed, it lasts for 1d4 further rounds (to a maximum of the spell’s normal duration) before ending (this does not occur if Поле Антимагии or a similar spell or Эффект suppresses or ends the spell’s Эффект without dispelling or dismissing it). The lingering auras of tenacious spells detectable with Обнаружение Магии last for twice as long as usual after the spells end. A tenacious spell uses up a spell slot 1 level higher than the spell’s actual level.

THREATENING NEGOTIATOR

Those who you запугивание know that you’ll go through with your threats.

Предпосылки: Nerve-Racking Negotiator†, Убедительность, Эксперт (Запугивание).

Benefit: When you successfully Использование the Запугивание skill to Сила an opponent to act friendly toward you, the duration of the attitude change lasts 2d6 hours.

Normal: Changing an opponent’s attitude with Запугивание normally changes the foe’s attitude to friendly for 1d6×10 minutes.

 


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