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Symbiosis (psychic discipline)

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Like pollen on the Ветер or the Корень s of plants in the ground, your thoughts permeate your surroundings, allowing you to study and manipulate the world around you.

Phrenic Pool Ability: Charisma.

Дополнительные заклинания: Hide from Животные (1st), hold Сфера Животных (4th), dominate Сфера Животных (6th), Приказ plants (8th), Пробуждение (10th), Сторожевой Дуб (12th), greater Тайновидение (14th), Власть Над Растениями (16th), Подчинение Чудовища (18th).

DiscipЛиния Powers: Your powers allow you to connect with and manipulate естественная броня life.

Сфера Животных Mastery (Св): As a основное действие, you can project your mind into the mind of an Сфера Животных you can see, establishing a mental Связь that allows you to share the animal’s senses—hearing, seeing, smelling, tasting, and touching everything the Сфера Животных does. You cannot Использование this ability on an Сфера Животных if its Кости Здоровья exceed your psychic level. The Сфера Животных can attempt a Воля save to resist the effect. If it is successful, the Сфера Животных is immune to this ability for 24 hours. While sharing an animal’s senses, your body is effectively без сознания, but you can end the Эффект as a свободное действие. You can maintain the Связь for 1 hour per level, but the Связь is immediately severed if the Сфера Животных moves beyond a range of 1 mile per psychic level you have. You can Использование this ability a number of times per Дня equal to 3 + your Модификатор Харизмы. At 7th level, the mental Связь becomes stronger. Whenever you share an animal’s senses, you can control it, as per Подчинение Животного, except the duration, Кости Здоровья limit, range, and other conditions listed above apply.

One with Природа (Sp, Su): You can cast detect Животные or plants as a spell-like ability at воля. You gain a +2 интуитивный bonus on Знание (природа) checks, and while using detect Животные or plants, the bonus increases to +4 to Опознание a matching Сфера Животных or Сфера Растений creature within the area of effect. At 7th level, you can speak with any Сфера Животных you successfully Опознание, as per Разговор С Животными, but this ability doesn’t make the creature any friendlier than normal.

Bionetwork (Св): At 5th level, your mental influence over Природа increases. Once per day, you can spend 10 minutes to mentally connect with living fungi, leaves, moss, Корень s, and similar plants or plantlike things. You form a temporary network that functions as an extension of your senses.

The network allows you to Использование one of the following two effects: you can remotely view any фамильяр or obvious location within a range of 250 feet per psychic level, as per Ясновидение/Яснослышание; or you can attempt to locate a creature within the area, as per Тайновидение. You don’t need a focus to Использование this effect, and you can’t cast spells through the sensor. This ability doesn’t function in areas of sparse vegetation, such as arid deserts, barren caverns, or frozen tundras. Buildings and urban areas are generally excluded from your network, but ruins reclaimed by Природа are connected. While you’re underground, Корень s and fungi function as your network, but the radius of the network is only 100 feet per psychic level.

At 9th level and every 4 levels thereafter, you gain an additional daily Использование of this ability.

Animate Tree (Св): At 13th level, you can animate a tree within 180 feet as a основное действие. This functions as a treant’s animate trees ability, with the following exceptions. Each day, you can animate a number of trees equal to 3 + your Модификатор Харизмы, and you can control up to one tree at a time, plus an additional tree at 15th level and every 2 levels thereafter. A tree remains animated for 10 minutes per level, or until dismissed by you or destroyed.

 

ДЕРЕВО (SHAMAN SPIRIT)

A shaman who selects the Дерево spirit has a skin tone similar to the coloration of trees in her Домашняя region. Her vibrant hВоздух is fragrant and resembles leaves and blossoms.

Spirit Магия Spells: Шиллейла (1st), Дубовая Кожа (2nd), minor Созидание (Дерево items only) (3rd), Колючее Тело APG (4th), tree stride (5th), ironДерево (6th), transmute Металл to Дерево (7th), Оживший Посох (8th), Деревянная Фаланга UM (9th).

Наговоры: A shaman who chooses the Дерево spirit can select from the following наговоры.

Наговоры of Одервенение (Св): The shaman causes a creature within 30 feet to turn into a twisted, treelike shПримат for 2 rounds. The target gains hardness 5 but is ошеломление, and can neВрата the Эффект with a successful Стойкость saving throw. Whether or not the target succeeds at its save, it can’t be the target of this Наговоры again for 24 hours.

Nature’s Gifts (Св): Once per day, the shaman can Приказ trees and other plants to yield magical berries and fruit. This ability functions as Вкусные Ягоды, except the maximum number of пункты здоровья it can restore to a subject in a 24-hour period from this Наговоры is equal to the shaman’s Модификатор Харизмы (minimum 1 hit point per day).

Spines and Brambles (Св): With a beckoning gesture, the shaman conjures spiny shrubs in a number of squares equal to her Модификатор Харизмы (minimum 1) within 30 feet. The squares become filled with Свет undergrowth (Pathfinder RPG Core Rulebook 426). The shaman can pass through the affected squares without impediment. When the shaman uses this Наговоры again, any previously conjured undergrowth withers away.

Verdant Path (Пс): Even the most tangled briars make way for the shaman, and suitable Корень s and branches appear to support her feet. The shaman gains woodland stride, as per the друид ability of the same name. At 8th level, she can use Воздух walk at воля whenever she is within 10 feet of a tree, though the Эффект ends instantly when she moves farther than 10 feet from a tree.

Whispering Leaves (Пс): Whenever the shaman is within 10 feet of a tree or undergrowth, she can cast whispering Ветер as a spell-like ability with a caster level equal to her shaman level. The targeted area must also contain trees or undergrowth, which relay the message in a gentle, rustling voice. At 8th level, the shaman can also listen to the targeted area as though she were using clairaudience/ clairvoyance for the 1 round during which the Наговоры is delivering the Сообщение.

Spirit Animal: The shaman’s spirit Сфера Животных looks like a wooden figurine or a vaguely animal-shaped tree branch when it is motionless. The Сфера Животных gains freeze as per the Универсализм monster rule (Pathfinder RPG Bestiary 2 297).

Spirit Ability: A shaman who chooses the Дерево spirit as her spirit or wandering spirit gains the following ability.

Tree Limb (Св): As a быстрое действие, the shaman can turn one of her arms into a heavy, branch-like limb. She must drop anything held in that hand, and she can’t Использование this ability if she is wearing a щит on that arm. Until the beginning of her next turn, she gains a Удар attack that deals 1d8 points of damage (for a Средний shaman; 1d6 if Небольшой, 2d6 if Крупный). A shaman can Использование this ability a number of times per Дня equal to 3 + her Модификатор Харизмы.

At 8th level, the Досягаемость of this Удар attack increases by 5 feet. At 16th level, the shaman can transform both of her arms, gaining two Удар attacks.

Greater Spirit Ability: A shaman who chooses the Дерево spirit as her spirit or wandering spirit gains the following ability upon having access to the greater version of that spirit.

Bloody Корень s (Пс): As a основное действие, the shaman can cause a field of thick Корень s to Бурение up from the ground. This ability functions as Черные Щупальца with a caster level equal to the shaman’s level. The area is centered on the shaman when she activates the ability but remains stationary if she then moves. The shaman is unaffected by the

Корень s. Her allies treat the area as difficult terrain, but the Корень s don’t attack them.

The shaman can end the Эффект as a свободное действие. She can Использование this ability a number of rounds per Дня equal to 3 + her Модификатор Харизмы, but these rounds do not need to be consecutive.

True Spirit Ability: A shaman who chooses the Дерево spirit as her spirit or wandering spirit gains the following ability upon having access to the true version of that spirit.

Форма Дерева (Пс): As a основное действие, the shaman can assume the form of a Сфера Растений creature as per Сфера Растений shПримат III with a duration of 1 hour per level. She can Использование this ability once per day.

Manifestation: Upon reaching 20th level, the shaman becomes a living creature of wood. She is forevermore treated as a Сфера Растений creature rather than her original creature type for the purposes of spells and magical effects. Her skin takes on the appearance of polished Дерево grain, and she gains a +4 естественная броня armor bonus to her Armor Class and Снижение Урона 10/— against Деревянное Оружиеs and the естественная броня attacks of wooden and wood-like creatures. She gains Иммунитет to paralysis, Яд, Полиморф, Сон, and stun. At воля, the shaman can meld with any tree or single block of Дерево (as per Слияние С Камнем, except she can meld only with Дерево and has no limit on how long she can remain in the wood).

 


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