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Проницательность grapple (combat)

2021-02-05 74
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You can Использование Небольшой but смертельный Оружие to restrain a foe, forcing it to choose between Боль and capitulation.

Предпосылки: Dex 13, Захват+, Мастер Кулачного Боя, Быстрое Выхватывание, Запугивание 7 ranks.

Benefit: You can draw a Свет or one-handed Проницательность weapon and stab your opponent with it when you initiate a grapple. You take a –2 penalty on your combat maneuver check to initiate the grapple, but since you Притянуть the weapon out as part of the grapple, you don’t take the usual –4 penalty. If you succeed, you grapple your opponent as normal, and the weapon doesn’t count as being in your hand either for the purposes of the –4 penalty or for dealing damage while maintaining a grapple. If your opponent successfully Сломатьs the grapple, it takes an amount of damage equal to the base weapon damage of the weapon you used to initiate the grapple plus an additional 1d4 points of Кровотечение damage. A successful DC 15 Лечение check or any magical Исцеление ends the Кровотечение effect. If you choose to end the grapple, you can opt to not deal the Кровотечение damage, but either way, your opponent still takes the base weapon damage. While maintaining this grapple, you gain a +2 ситуативный бонус on all Запугивание checks made against your opponent.

 

PLANAR WANDERER

Your знание of the planes and Телепортацияation allows you to Сфера Путешествий with more precision.

Предпосылки: Cartogramancer†, Знание (география) 10 ranks, Знание (планы) 10 ranks, ability to cast greater Телепортация and Планарный Переход.

Benefit: When researching a plane to which you intend to Планарный Переход, you can attempt a DC 25 Знание (планы) check as you cast the spell. If you succeed at the check, you’re able to more precisely target your planar transport, allowing you to arrive 5d20 miles away from your intended destination instead of 5d% miles away. If you exceed the DC by 10 or more, you arrive 5d10 miles away instead, and if you exceed the DC by 20 or more, you arrive 5d6 miles away.

 

PLAY TO THE CROWD

You can glean the interests of others and Использование that information to strengthen your rhetoric.

Предпосылки: Int 19, Ironclad Logic†, Дипломатия 5 ranks, Проницательность 5 ranks.

Benefit: When you Использование Дипломатия to change the attitude of a character, you can first attempt a Проницательность check against that NPC to get a hunch to determine whether the character is under the influence of an Очарование, to Использование Sense Assumptions†, or to determine biases for a словесный duel (see page 176). If you succeed at the Проницательность check, you gain a +2 bonus on the Дипломатия check, and if you learned any biases for a словесный duel, you learn one additional bias of your choice. You do not worsen an NPC’s attitude if you fail a Дипломатия check by 5 or more.

 

QUICK FAVOR

You can quickly take advantage of your charm.

Prerequisite: Убедительность.

Benefit: Once per day, you can decrease the Время required for a Дипломатия check to gather information to 4d10 minutes when you Использование Дипломатия to gather information again just after you previously gathered information there (whether or not the previous attempt was successful).

Normal: You must spend 1d4 hours to gather information using Дипломатия.

 

QUICK STUDY (COMBAT)

You can learn quickly, although you do not always retain what you learn long.

Предпосылки: Int 13, Храбрость +3 class feature, воин level 10th.

Benefit: Once per day, you can train with someone who has a combat черта you do not possess to gain that черта. You must train with that person for 8 hours and must meet the черта’s Предпосылки to gain it this way. You gain this черта until you learn another one using this черта.

 

QUIET СМЕРТЬ (COMBAT)

You have learned to dispatch your enemies with the Тишина and Благодать of an accomplished ассасин.

Предпосылки: Dex 19, Скрытность 10 ranks, плут level 10th.

Benefit: When you ambush an enemy or enemies that are unaware of your presence, you can roll a Скрытность check with a –5 penalty. The result indicates the

Внимание DC to hear your attacks (rather than the normal DC of –10 to hear pitched combat) until an opponent’s first action, when the DC returns to –10. Other enemies present can still see the attack; Quiet Смерть only prevents the sounds of Битва from alerting further enemies.

 

RANGED DISABLE

You can механикаs with ranged weapons.

Предпосылки: Дальний Выстрел, Стрельба Вблизи, Уверенное Владение Оружием, Механика 9 ranks.

Benefit: As a действие полного хода, you can attempt a Механика check with a ranged weapon you have chosen with Уверенное Владение Оружием. You can Использование this ability against only a simple devЛьда (one that would normally take a действие полного хода to disable), and you can’t Использование it if the devЛьда has any cover or concealment. This Использование of the ranged weapon deals no damage to the device, but it allows you to attempt a Механика check instead. You treat the ranged attack as if you were using tools inappropriate for the job, taking a –4 penalty on your Механика check. You also apply any range penalty for the weapon to the Механика check, but you do not gain any bonuses that would normally apply on attack rolls on the Механика check.

 

RANGED FEINT (COMBAT)

You can Обманка foes about your aim with ranged attacks.

Предпосылки: Базовый модификатор атаки +2, Блеф 3 ranks.

Benefit: You can feint with a ranged weapon by метательное a Метательное weapon or firing one arrow, bolt, bullet, or other piece of ammunition; this feint takes the same Действие as normal to feint, but depending on your weapon, you might have to reload or draw another weapon afterward. When you successfully Использование a ranged feint, you deny that enemy its Dexterity bonus to AC against your ranged attacks as well as your melee attacks for the same duration as normal. If your feints normally deny a foe its Dexterity bonus to AC against attacks other than your own, this applies only against others’ melee attacks.

Normal: You can feint only with a melee weapon, and only against a creature you threaten with that weapon.

 

READ SPELL TRACES

You can Опознание spells by the lingering traces they leave.

Benefit: When using Опознание or any spell of a higher level that normally allows you to detect the school and Аура Сила of an active spell, if you exceed the DC by 10 or more, you also learn the exact spell. If the spell you are using would already allow you to learn the exact spell from its aura, you can attempt to Опознание the spell from the traces in a lingering aura, though you take a –10 penalty on such an attempt. When using greater Обнаружение Магии (see page 212) to attempt to Опознание unique magical signatures, you receive a +2 bonus on your Знание (магия) checks.

In addition, you gain a +2 bonus on испытания against Аура Магии and other spells and effects that conceal a spell’s true Аура unless you succeed at a saving throw.

 

READY FOR ANYTHING (COMBAT)

You never let down your guard.

Предпосылки: Бдительность, Улучшенная Инициатива, Светning Реакцияes, Быстрое Выхватывание, базовый модификатор атаки +6 or uncanny уклонение class feature.

Benefit: You can always act in the предбоевой раунд even if you fail a Внимание check to notice foes, but you are still considered застигнут врасплох until you take an action.

 

SABOTAGE МАГИЯ ITEM

You can cause Магия items to suffer mishaps.

Предпосылки: Предрасположенность К Магии, Механика 5 ranks, Использование магического устройства 5 ranks.

Benefit: You can attempt a Использование магического устройства check to sabotage a Магия item rather than to activate it, with the same DC as activating it blindly. If you succeed at the check, you deКрошечный a condition under which the Магия item воля suffer a mishap, either dealing 2d6 points of damage to the creature attempting to Использование the Магия item and failing to выступление its desired function or else affecting the wrong target. The condition must be either an audible or a visual trigger, as defined by the Волшебный Рот spell. If you fail the check, you suffer a mishap instead, just as if you had failed to activate the item blindly by 10 or more.

 

SABOTAGE SPECIALIST

You have an amazing knack for sabotaging devices.

Предпосылки: Легкая Рука, Механика 5 ranks.

Benefit: When you Использование the Механика skill to rig simple or tricky devices (such as a saddle or wagon wheel) to work normally for a while and then fail or fall off some Время later, you can designate the Время the devЛьда воля fail, up to 60 minutes after you successfully sabotaged it. The devЛьда fails 1d6–3 rounds after the designated Время (a result of –1 or –2 means it fails 1 round or 2 rounds before the designated time).

Normal: You can Использование the Механика skill to rig simple devices such as saddles or wagon wheels to work normally for a while and then fail or fall off some Время later (usually after 1d4 rounds or minutes of use).

 

SABOTAGING SUNDER (COMBAT)

Your can quickly sabotage a foe’s worn or carried equipment.

Предпосылки: Str 13, Разрушение+, Сокрушительный Удар, Механика 7 ranks.

Benefit: As a основное действие, you can sabotage an item worn by a foe with a special sunder combat maneuver. You Использование this maneuver in melee to sabotage an item that is neither held nor hidden in a bag, pack, or other container. You must have at least one hand free to выступление this combat maneuver, and doing so provokes an внеочередная атака from the creature against whom you are performing  the maneuver, even though you have the Разрушение+ черта. When attempting the combat maneuver check, Использование your ranks in Механика in place of your базовый модификатор атаки and your Dexterity modifier in place of your Сила modifier. Any bonuses on combat maneuver checks specifically to sunder (such as the bonus granted by Разрушение+) also apply to this maneuver, and any bonuses your target gains to CMD against sundering attempts also protect her from this maneuver. If you succeed at the check, instead of dealing damage, you sabotage the chosen item, causing it to gain the сломан condition. If the item was already сломан, you instead destroy the item or cause it to fall off. Items immune to sunder are also immune to this special combat maneuver, and this still can’t destroy or remove an item such as an artifact that can normally be destroyed or removed only by specific means.

Normal: A successful sunder attempt deals weapon damage to the sundered item.

 

SENSE ASSUMPTIONS

You can easily intuit an opponent’s preconceptions.

Prerequisite: Проницательность 3 ranks.

Benefit: You can attempt a Проницательность check to intuit some of another person’s assumptions after 1 minute of conversation. The DC equals 20, or 10 + the target’s Блеф modifier, whichever is higher. If you succeed, you learn whether or not a falsehood of your choice related to the topic of conversation would impose a penalty on Блеф checks to convince the target of that falsehood’s truth. If you fail by 4 or less, you learn nothing. If you fail by 5 or more, the target realizes you are trying to glean information from it. You can retry this check, but the DC increases by 5 for each previous failure on this check against that target.

 

SENSE RELATIONSHIPS

You can quickly sense relationships between others and Использование that знание to manipulate them.

Prerequisite: Street Smarts†.

Benefit: After 1 minute or more of interДействие or observation, you can attempt a DC 20 Проницательность check to get a hunch in Орден to intuit the relationship between any two creatures interacting with one another. If you don’t understand the Языка they are speaking, you take a –5 penalty on the check, and if the creatures are a different type than you, you take an additional –5 penalty on the check.

If you succeed at this check by 5 or more, for the next hour, you gain a +2 bonus on Блеф checks to lie about one of the creatures to the other and on Дипломатия checks to request that one act against the other. If you fail the check, you cannot attempt this ability on the same creatures again until you gain an additional rank in Проницательность.

 

SHADOWS OF УЖАС (COMBAT)

Your enemies’ Ужас causes them to Прыжок at shadows, diverting their attention.

Prerequisite: Hidden strike† +2d8 or Атака Исподтишка +2d6.

Benefit: The first Время each round that you hit a creature suffering from a Ужас effect, you can deal hidden strike or Атака Исподтишка damage as if you were flanking that creature (Невероятное Уклонение+ and other effects that prevent flanking also prevent a hidden strike or Атака Исподтишка from this черта).

 

SLIDING DASH (COMBAT)

Your Seemingly reckless advance becomes an agile strike at the last moment.

Предпосылки: Dex 15, Акробатика 10 ranks or Акробат charge† class feature, Блеф 3 ranks.

Benefit: When charging, instead of moving to the closest space from which you can attack your target, you can move to the space adjacent to your target and on the other side of it, as long as you move through the closest space from which you can attack the target and through the target’s space to get there. When you move through the target’s space, you must attempt an Акробатика check with a DC equal to 10 + your opponent’s CMD. Success allows you to move through the target’s space without provoking an внеочередная атака from that target, and when you arrive in the destination space and make your attack, the target is considered flanked for that attack (or the first attack if you have more than one attack on a charge). On a failed check, you instead provoke an внеочередная атака and complete the charge as normal. Whether or not you succeed at the Акробатика check, you take a –4 penalty to your AC until the start of your turn, instead of the normal –2 penalty.

Normal: When charging, you must end the movement part of a charge in the closest space in which you can attack your target.

 

SOCIAL ХРАБРОСТЬ (COMBAT)

Even the most stressful social situations don’t daunt you, and you Погода them as easily as a Битва with a dragon.

Предпосылки: Cha 13, Храбрость class feature.

Benefit: In social situations, your bravado protects you and makes you harder to read. Add your Храбрость bonus to the DCs of checks to demoralize you, feint against you, change your attitude, or convince you to выступление a request (this also applies against Cutting Humiliation† and Intoxicating Flattery†). Additionally, add a бонус боевого духа equal to your Храбрость bonus on Блеф and Запугивание checks.

 

STARRY БЛАГОДАТЬ (COMBAT)

Your quick and free starknife motions allow you to make смертельный dexterous attacks.

Предпосылки: Dex 13, Фехтование, Уверенное Владение Оружием (starknife).

Benefit: When wielding a starknife, you can add your Dexterity modifier instead of your Сила modifier to that weapon’s damage. The starknife must be one appropriate for your размер. You do not gain this benefit while fighting with two Оружие or using Град Ударов, or any Время another hand is otherwise occupied.

In addition, if you have the panacheACG class feature, as long as you have at least 1 panache point, you gain a +5 bonus to your movement быстрое on your действие движения after taking an attack Действие with a starknife or on your Удар На Проходе or charge with a starknife.

 

STARTLING БЕГСТВО (COMBAT)

You strike with surprise and then Бегун circles around your foe.

Prerequisite: Startling appearance† class feature.

Benefit: During a предбоевой раунд, after taking an attack Действие to attack a creature unaware of your presence, you can take a действие движения to move. If you are already capable of taking both a standard and a действие движения in the предбоевой раунд, this черта does not grant you any additional actions.

Normal: You can take only a single standard or действие движения during a предбоевой раунд.

 

STREET CARNAGE (COMBAT)

For you, the urban environment becomes another Бесчеловечное weapon you can Использование to shred flesh and Сломать bones.

Предпосылки: Str 15, Таран+, Мастер Кулачного Боя, Сокрушительный Удар, Street Style†, Street Sweep†, базовый модификатор атаки +8 or монах level 7th.

Benefit: While using Street Style, the critical multiplier of your Мастер Кулачного Бояs becomes ×3, instead of ×2.

 

STREET SMARTS

You are able to naviВрата the streets and personalities of whatever locale you Бегун across.

Benefit: You get a +2 bonus on Знание (краеведение) and Проницательность checks, and Знание (краеведение) is always a class skill for you. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. The bonus on Проницательность checks doesn’t stack with Бдительность.

 


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