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Whilearmiescanusesiegeweaponsagainsttroops,usuallythegoalofasiegeengineistodemoralizefoesandpoundtheirstructurestorubble.Thefollowingrulesgivethestatisticsforvariousbuildingsandbarriersthatareoftenthetargetsofsiegeengineattacks.Theyaresplitupintothreedifferentcategories:buildings,gates,andwalls.
TABLE3–18:BUILDINGS
Table3-18:Buildings
Пункты здоровья
TABLE3–20:GATES
Table3-20:Gates
Пункты здоровья
TABLE3–19:WALLS
Table3-19:Walls
Material | Har d ness | Пункты здоровья per 5- FootSquare |
Wood | 5 | 30 |
Stone | 8 | 45 |
Ironorsteel | 10 | 90 |
Adamantine | 20 | 120 |
MasteringCombat 3
Table3–19:Walls
Пункты здоровья per
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Table3–20:Gates
Пункты здоровья
Material Сломать DC 1 Har dness Крупный Огромный Гигантский Колоссальный
Wood 35 5 60 135 240 540
Stone 38 8 100 225 400 900
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Ironorsteel 24 10 200 500 800 1,800
Adamantine 48 20 280 630 1,120 2,520
1TheСЛassumesthegateisразмерКрупныйandisbarredandlocked.ОгромныйdoorsincreasetheсломатьСЛby5,ГигантскийdoorsincreasetheСЛby10,andКолоссальныйdoorsincreasetheСЛby15. Мистическийзамок increasestheСЛby10.
Whenanyofthesestructuresgaintheсломанcondition,theirhardnessishalved,alongwithanyothereffectsoftheсломанcondition.
Buildings
BuildingsaresizablestructureswithmanyпунктыздоровьяandverypoorACs(aКрупныйbuildingisКБ4,aОгромныйbuildingisКБ3,andaГигантскийorКрупныйrbuildingisКБ0).Whenabuildingisreducedtohalfitsпунктыздоровья,itisсломан—itstillstands,butonlypartially.Itcanbeeasilyentered,andforallintentsandpurposesithasbeenbreached.Reducingabuildingto0пунктыздоровьяcompletelydestroysthatbuilding.Creaturesinsidethebuildingsuffertheeffectsofacave-in(CoreRulebook 415).
Allthesebuildingstatisticsassumethatthestructure’sinsideissomewhathollowbutsturdilybuilt,withenoughspaceforitsoccupantstowalkaroundinside.FlimsybuildingshavehalftheпунктыздоровьяofthebuildingsdetailedinTable3–18.Buildingscanbemagicallytreated,likedungeonwallsanddoorscan.Doingsodoublestheirhardnessandпунктыздоровья.Magicallytreatingabuildingcosts5,000змforaКрупныйbuilding,10,000змforaОгромныйbuilding,20,000змforaГигантскийbuilding,and40,000змforaКолоссальныйbuilding.AspellcasterwiththeРемеслоMagicArmsandArmorчертаcanmagicallytreatbuildings.
ForКрупныйrbuildings,puttogethermultiplebuildingsoftheseразмерsandaddtheпунктыздоровьяtogether.
Gates
Gatesserveastheentrancesandexitstofortifiedstructures,andaretypicallytheweakestspotsinanyfortification’sdefenses.GatesareatleastКрупный,butcanbeasКрупныйasКолоссальный.IttypicallytakesthreeдействиеполногоходаstoopenorcloseaКрупныйgate(uptothreecreaturescanworktogethertocloseaКрупныйgateasaдействиеполногохода),andКрупныйrgatestypicallytakeatleastaminutetocloseoropen.GateshaveACsbasedontheirразмер(aКрупныйgateisКБ4,aОгромныйgateisКБ3,andaГигантскийorКрупныйrgateisКБ0).
Gatescanbemagicallytreated.Doingsodoublesthehardnessandпунктыздоровья.Magicallytreatingagatecosts2,000змforaКрупныйgate,4,000змforaОгромныйgate,8,000змforaГигантскийgate,and16,000змforaКолоссальныйgate.AspellcasterwiththeРемеслоMagicArmsandArmorчертаcanmagicallytreatgates.
Gatescanbeattackedanddamaged,ortheycanbecomeсломан(asthecondition)withasuccessfulСилаcheck,usuallyasaresultoframming.Whenagategainstheсломанcondition,itiseffectivelybreached,andcanbemovedthroughasifitwereanopeningoneразмерНебольшойer.
Walls
Thewallsthatguardcastlesandcitiesaresturdyfortifications,usuallyconstructedinaseriesof5-footsquares.AsquareofwallhasanКБof5,andhardnessandпунктыздоровьяequaltoitstype.
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Squaresofwallscanbemagicallytreated.Doingsodoublesthehardnessandпунктыздоровья.Magicallytreatingwallsquarescosts500змperwallsquare.AspellcasterwiththeРемеслоMagicArmsandArmorчертаcanmagicallytreatwalls.
Whenawallgainstheсломанcondition,itshardnessishalved,butthewallisnotbreached.Onlydestroyingasectionofwallallowsittobecomebreached.Whenasquareofwallisbreached,anysectionsdirectlyaboveitfallontothemissingsectionofwalls.Doingthisreducesthefallingwallsectiontohalfitscurrenthitpointtotal–1,whichappliestheсломанconditiontothatsquareofwall.
VEHICLES
Themastcamedownwithacrash,ropesseveredbythebuccaneers’ballistae.Combinedwiththedamagetheattackers’spellcasterhadalreadydonetotherudder,theAugustanawasмертвinthewater.
Acrosstherapidlyshrinkinggap,privateersraisedcrossbows.TheAugustana’screwsecuredweapons,grimlypreparingtobeboarded.“Piratescum!”shouted theship’scaptain.“You’llnevertakeusalive!”
Therewasamomentarystirontheothership’sdeck,andthenawild-beardedmanthatcouldonlybethecorsairs’leaderspokeup.“Tobeperfectlyhonest,”themancalledover,“thatwasneverreallyapartofourplan.”
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VEHICLES
InthePathfinderRoleplayingGame,low-levelcharactersdomostoftheirtravelingontheirowntwofeet.Athigherlevels,magicaltravelbecomesacommonoccurrence,asdoestravelbyhorseback,atopanimalcompanions,orviamoreexoticскакунs.Everysooften,travelmayinvolveavehicleofsomesort—thewagonsofacaravan,awind-tossedgalley,somefantasticformofaerialtransport,orevenaplanes-hoppingdevice.Ifyoulikeyourgameswithadoseofжуть,suchvehiclesmaybeasstrangeasacrashedspacevessel.Whateverthecase,vehiclesinthePathfinderRPGareoftentreatedaseithermobileterrainoradventuresitesintheirownright.
Manyoftheiconicmotifsthatinspireroleplayinggamestouchonvehicularadventures,fromthevoyagesofJasonandtheArgonautstopiratetales,fromcharioteersinblood-soakedarenasunderadroneofcheerstothosewhowouldchaseandtamedragons.Historyandfictionarefullofinterestingvehiclesисполнениеdeath-defyingactions.TherulesinthischapterallowyoutoБегунcombatswithvehiclesinthePathfinderRPG,ratherthanjusttreatingthemasobjectsorterrain.
Thefollowingrulesattempttostrikeabalancebetweenverisimilitudeandeaseandбыстроеofplayduringcombat.Inareaswherethosetwobalancingpointsareconflicted,easeofuseshouldalwaysprevail.
VEHICLEBASICS
WhatfollowarethebasicrulesforusingvehiclesinthePathfinderRoleplayingGame.Theygiveanoverviewoftherulesthatallvehiclesuse.
· Drivers:Driverscontrolvehicles.AdriverisacreaturewithanИнтеллектscoreofatleast3whoisphysicallyabletomanipulateavehicle’sdrivingdeviceandwhoisbothwithinthedrivingspacesofavehicleandactivelymanipulatingthedrivingdevice.
· Occupants:Anycreatureriding,driving,servingascrewon,orprovidingpropulsionforavehicleisconsidereditsoccupant.
· Facing:Unlikecharacters,vehicleshaveaforwardfacing.Avehiclemovesbestwhenitmovesinthedirectionofitsforwardfacing.
· Acceleration/Deceleration:Vehiclesmustacceleratetoreachtheirmaximumбыстрое.Eachround,withtheproperdrivingactionandasuccessfulcheck,thedrivercanincreasethevehicle’smovementbyitsrateofacceleration,aslongthatvalueisnogreaterthanthevehicle’smaximumбыстрое.Vehiclesmustdeceleratetoзамедлениеdownandarehardtostopatanexactpoint. Initiative:Avehiclemovesatthestartofitsdriver’sturn.Ifavehiclehasnodriver,itmovesontheturnofthelastcreaturethatwasitsdriver,oronaturndeterminedbytheGM.
· ControllingaVehicle:Ifavehiclehasadriver,beforethedriverdoesanythingelseonherturn,shemustdeterminewhatdriveactionsheistaking,andtakethataction.Ifthedrivertakesnoaction,takessomeotheractioninsteadofdrivingthevehicle,ordelaysorreadiesanaction—orifthereisnodriver—thevehicletakesthe“uncontrolled”action.Adrivercanonlytakeoneactioneachturntocontrolavehicle.Oncethedriverhasselectedtheaction,ortakessomeotheractionforcingthevehicletobecomeuncontrolled,thevehiclemoves.
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· DrivingCheck:Whenadrivertakesadrivingaction,shemustmakeadrivingchecktodeterminethemaneuverabilityandбыстроеofthevehiclethatround.Thevehicle’spropulsiondetermineswhatskillisusedforthedrivingcheck.AdrivercanalwaysmakeaМудростьcheckinplaceofadrivingcheck.ThebaseDCsforalldrivingchecksareСЛ5andСЛ20.UsethelowerСЛwhenthedriverisnotincombatandthehigherСЛwhenthedriverisincombat.
· InCombat:Vehicles,creaturesusedaspropulsion,andcrewmembersdonotthreatenanyareaaroundthem,buttheirdriversandtheirnon-crewoccupantsdo.Vehiclescanenterthespacesofobjectsandcreatures Небольшойerthanthemselves.Vehiclesdonothaveattacks,buttheycan—andmayberequiredto—makevehicularтаран,vehicularвторжение,andrammingбоевые маневры.
FULLVEHICLERULES
Thebasicrulesgiveageneralideaofhowvehiclesactinthestructureofthecombatround,andhowtheyaredifferentthancreatures.ThefollowingsectionsgointogreaterdepthaboutRunningvehiclesincombat.
СУIVERS
Avehicleisaspecialmovableobjectthatrequirestwothingstokeepitmoving—adriverandamethodofpropulsion.AdriverisacreaturewithanИнтеллектscoreof3ormorewhoisphysicallyabletousethevehicle’sdrivingmechanism.Inotherwords,thecreatureneedstobethecorrectразмерandhavethecorrectanatomytousewhatevertoolisusedtodrivethevehicle.Sometimesadrivingmechanismmayhaveitsownrequirementsforuse.Thedriverusesthatmechanismandherskill(orherМудрость)tocontrolthevehicle.Withoutadriver,avehicleволяnotmoveorволяcontinuemovinginastraightline,dependingonthevehicle’sstatewhenitbecomesdriverless.
AcreaturemustbetheразмерofavehicleorНебольшойerinordertodriveit.
OCCUPANTS
Drivers,верховаяездаrs,anycrew,andcreaturesthatserveaspropulsionforavehicleareallconsideredoccupants.Alloccupantsexceptforcrewmembersandcreaturesusedforpropulsioncantakeactionsandthreatenareasasregularcreatures.Crewmemberscantakenoactionsnorthreatenareas—theiractionsandconcentrationareallconsumedbytheactofprovidingpropulsionorupkeepforthevehicle.
PROPULSIONANDСУIVINGCHECKS
Everyvehiclehasamethodofpropulsion.Creaturespullchariotsandwagons.Boatsandshipsarepropelledbywatercurrents,wind,muscle,orallthreeforces.Fantasticalairshipsareheldaloftbyavarietyofpropulsionsources,bothmagicalandmundane.Themethodofpropulsiontypicallyaffectstheбыстроеandmaneuverabilityofavehicle,butmoreimportantly,avehicle’spropulsiondeterminestherequiredskillneededtocontrolavehicle.Thefollowingarethegeneralmethodsofvehiclepropulsion,alongwithwhatskillsaretypicallyneededtodrivesuchvehicles.
Alchemical:Rarely,analchemicalenginemaypropelavehicle.Poweredbysteamormorevolatilegasesandreagents,avehiclewithanalchemicalenginerequireseitheraЗнание(магия)orРемесло(алхимик)checktobedriven.ThebaseСЛtodriveanalchemicalvehicleis10higherthannormal.Alchemicalenginescanbeextremelypowerful,withtheabilitytopropelvehicleshundredsoftimestheirразмер.Theycanalsobeveryficklewhendrivenbycreaturesuninitiatedinthesecretsofalchemy.
WhenadrivermakesadrivingchecktocontrolanalchemicallypropelledvehiclewithaМудростьcheckoraskillsheisnottrainedinandrollsaестественнаяброня1,thevehicle’salchemicalenginegainstheсломанcondition.Whenitgainstheсломанcondition,thevehicle’smaximumбыстроеandaccelerationarebothhalved,andifthevehicleiscurrentlymovingataratefasterthanitsnewmaximumбыстрое,itimmediatelyзамедлениеstothatбыстрое.
Current:FromcanoesandКрупныйshipstowingedскольжениеrs,vehiclespropelledbycurrentstypicallymanipulateanalreadyулучшенияpowersourcewithinoroutsideofnature—anaircurrent,awatercurrent,ormoreexoticcurrents,likeconduitsofmagicalenergy.Usually,manipulatingacurrent-propelledvehiclerequiresaskilllikeПолет,Знание(природа),Профессия(матрос),Выживание,orevenАкробатикаorЗнание(магия),dependingonthenatureormakeupofthevehicleandthecurrentthevehicleismanipulating.
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WaterCurrent:Vehiclesthatonlyrelyoncurrentsofwaterfortheirpropulsionaresomewhatlimited.Thesevehiclescanonlymoveinthedirectionandattheбыстроеofacurrentunlesstheyalsoemploysomeothermeansofpropulsionormanipulation,andthusoftenhaveanadditionalformofpropulsion,suchasmuscleinthecaseofacanoe,andwindinthecaseofagalley.Acurrent-drivenshipsuchasariverbargewithacrewoftwoormorecreaturesrequireseitheraПрофессия(матрос)orЗнание(природа)checkforthedrivingcheck,asshipsrequireprecision,discipline,andзнаниеoftheестественнаяброняworld.Небольшойerwater-currentvehicles,likecanoes,usetheВыживаниеskillasthedriveskill,asreadingtheterrainisaveryimportantaspectofmaintainingcontroloverthosetypesofvehicles.
Ifitmoveswiththecurrent,awater-currentvehicle’smaximumбыстроеdependsontheбыстроеofthecurrent(oftenashighas120feet).Theaccelerationofawater-currentvehicleis30feet.
AirCurrent:Air-currentvehiclesareratherdiverse.Theycanbesailingships,airships,landships,orevenскольжениеrs.AvehiclepropelledbyairwithacrewoftwoormorecreaturesrequiresaПрофессия(матрос)orЗнание(природа)checkasitsdrivingcheck.Becauseoftheircomplexity,air-currentvehiclesalwayshavetheirdrivingcheckDCsincreasedby
10.Небольшойerair-currentvehicles,suchasскольжениеrsandwindsleds,useАкробатикаorПолетinstead.Muchoftheircontroldependsonзнаниеofflightorpropermovementsofthebodytocontrolthevehicle.
Небольшойervehicles(размерКрупныйorНебольшойer)canmoveataбыстроеof60feet,canmoveattwicethatamountwhentheyaremovingwiththeaircurrent,andhaveanaccelerationof30feet.Крупныйrvehiclescanmoveataбыстроеof90feet,ortwicethatamountwhentheyaremovingwiththeaircurrent,andhaveanaccelerationof30feet.
Жуть Current:Navigatingcurrentsofmagicalenergy,burningmagma,orthemurkyriversoftheShadowPlanecoulduseanumberofskills,butlikelyuseskillssimilartothoseneededtooperatewater-currentandair-currentvehicles.Жуть-currentvehiclesalwayshavetheirdrivingcheckDCsincreasedby10,andsometimesby15inmoreexoticlocalesandconditions.
Жуть-currentvehiclestypicallymoveattheбыстроеofwateroraircurrents,dependingontheirnature,buthavebeenknowntomovetwiceoreventriplethoseбыстроеs.
Magic:Magicprovidessomeofthemostpowerfulandeasy-to-usemethodsofpropellingavehicle,suchasanelemental-poweredjuggernautoranairshipwithanarcanedeviceatitsheart.Oftensimplyопознаниеingthepropertiesofthemagicitemprovidingpropulsiongivesacreaturetheabilitytouseit,butsometimesmorecomplicatedmagicaldevicesrequireКолдовствоorИспользованиемагическогоустройстваtodriveproperly.
Muscle:Fromachariottoaslaveshipfilledwithcaptiverowers,movingavehiclepoweredbymuscleisallaboutgettingacreatureorcreaturestopush,pull,orotherwisepropelthevehicle.BasedonthetypeandИнтеллектofthecreaturesmovingthevehicle,checksfordrivingmuscle-propelledvehiclescanuseadiversenumberofskills,including,butnotlimitedto,Дипломатия,Дрессировка,Запугивание,andПрофессия(извозчик).
Muscle-propelledvehiclescomeintwoforms:pulledandpushed.
Pulle d:Thistypeofpropulsioninvolvesoneormorecreaturepullingavehicle.Unlessthecreaturepullingthevehicleisintelligent(Интеллектscoreof3orhigher),eitherДрессировкаorПрофессия(извозчик)isusedforthedrivingcheck(driver’schoice).IntelligentcreaturesmustbeconvincedwithaДипломатияcheck(decreasethedrivingcheckby5ifthecreatureorcreatureshavethehelpfulattitude),orforcedwithanЗапугиваниеcheck.ForcinganintelligentcreaturetopullavehicleincreasestheСЛby20.Acreaturecanpullanumberofvehiclesquaresequaltothenumberofsquaresinthecreature’sspacetoatopбыстроеequaltotwicethecreature’sбыстрое.Itcanaccelerateitsspaceinvehiclesquaresuptoitsбыстрое.Forinstance,asinglehorsetakesup4squares,andcanpulla4-squarecart100feeteachroundwithanaccelerationof50feet.
Pushe d:Pushedvehiclesaretheexactoppositeofpulledvehicles—vehiclesthatarepushedbymuscle,usuallyusingsomeformofdevicemanipulatedbycrewmembers.Aquaticvehiclesarethemostlikelytobepushed.Linesofrowersusetheiroarstopushthevehicleforward,orapairofcloudgiantsmaychurnapropellerattheaftendofadirigible.DrivingchecksforpushedvehiclestendtobeДипломатия,Запугивание,orДрессировка,dependingontheИнтеллектandattitudeofthecreaturessupplyingthemuscleforthepropulsion.
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Forintelligentcreatures,useДипломатияifthecreaturesprovidingthepropulsionhaveanattitudeofindifferent,friendly,orhelpful(PathfinderRPGCoreRulebook 94).DecreasetheДипломатияdrivingcheckby5ifthecreaturesprovidingthepropulsionarefriendly.Запугиваниеisusedforintelligentcreatureswithanattitudeofunfriendlyorhostile.Дрессировкаisusedifthecreaturesprovidingthepropulsionarenotintelligent.
Acreaturethatispushingavehiclewiththepropermechanicalhelpcanpushbetween5timesto20timesitsspaceinvehiclesquares.
Themaximumбыстроеandaccelerationofamuscle-propelledvehicledependsonthemechanismusedtoassistthepushing—seethesamplevehiclestatisticsforexamples.
Mixe dMethodsofPropulsion:Крупныйandcomplicatedvehicles,suchasКрупныйsailingships,oftenusemultipleformsofpropulsion.Sometimesmultiplemethodsaddflexibility,butoftentheyworkinconcerttocreatefastermovement.AvehiclewithmultiplemethodsofpropulsionoftenrequiresaКрупныйcrewtogetitgoingandkeepitmoving.Ifavehiclehastwomethodsofpropulsion,itusesitsfastestбыстроеandaccelerationandthenaddshalftheбыстроеandaccelerationofthesecond-fastestpropulsion.Nothingisaddedforathirdformofpropulsion,exceptfortheflexibilityofhavingaback-upformofpropulsion.
VEHICLE РАЗМЕР ANDSPACE
Vehicleshaveразмерsandspacesdifferentfromcreatureразмерsandspaces.Manyvehiclesarelongandthinratherthantakingupaspaceofanequalnumberofsquarespersidelikecreaturesdo.Awagon,forinstance,maytakeupa10-by-10-footsquare,ormaybe10feetwideand15feetormorelong.Oftenoneoftheshortersidesofthevehicleservesasavehicle’sforwardfacing.
Размер Conversion:Oftenitisimportanttoknowtheразмерcategoryofavehicle.UseTable4–1todeterminetheразмерofavehicleoritspropulsionbasedonthenumberofsquaresitoccupies.
DrivingSpace:Atleastone5-foot-by-5-footsquareoneachvehiclemustbedesignatedasitsdrivingspace—oftensuchanareaencompassesmultiplesquares.Inordertodriveavehicle,anintelligentcreaturemustbewithinatleastonesquareofthedrivingspaceandabletomanipulateitsdrivingdevice.Thetypicalразмерsandlocationsofdrivingspacesaredetailedintheindividualvehicledescriptions.
TABLE4–1:VEHICLE РАЗМЕР BYSQUARES
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