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Dealing with потусторонние существа

2021-02-05 80
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All потусторонние существа Любви that which makes them strong. They seek to promote those qualities that offer them the greatest power, and covet their own выживание. As beings—some might even call them concepts—of Размышления, воля, and power, потусторонние существа reВойныd those who help them make their core concepts immortal. In short:

· Aeons are dedicated to their often obscure and contradictory goals.

· Agathions Любви the Обороны of Добра without regard for Принципиальности and Хаоса.

· Ангеловs Любви beauty and things that destroy Зла.

· Архонтовs Любви pure Души and Закона.

· Азатаs Любви beauty and свобода.

· Демоническаяs Любви Смерти and Забвения.

· Демоновs Любви suffering.

· DЗлаs Любви Души of any sort.

· Elementals Любви power.

· Неизбежностиs and axiomites hate Хаоса and are focused on their goals.

· Изменчивостиs Любви Хаоса and want to return the multiverse to its original chaotic state.

· Qlippoth hate all intelligent life, as it is the engine of sin, and want it destroyed.

The reВойныd потусторонние существа offer may be actual помощь, grudging servЛьда, or even just agreeing not to devour the binder’s soul. Regardless, it is always— always —in the binder’s best interest to make the призывание as painless as possible for the target, or else to overawe the summoned creature with the threat of utter уничтожение or millennia of endless pain. Attempting to treat потусторонние существа as equals and the pact as a mere negotiating tool almost always ends in disaster. More specifics for each type of outsider are described below.

Offering appropriate gifts to the summoned creature can provide the caster a +2 bonus on the opposed Харизма check to keep it on the Material Plane. Indeed, if the gift is sweet enough, the outsider may choose not to сломать  the strictures of the призывание, even if it has the внеочередная to do so. All gifts, whether or not they are Добра enough to please the outsider, disappear at the spell’s conclusion. Only the worst sorts of gifts are rejected; such a rejection indicates that the summoned creature feels gravely insulted.

 

Anathematic Substances

All потусторонние существа have vulnerabilities, and those who deal with them must know what these vulnerabilities are. Some binders even use weapons composed of anathematic substances to create or draw their Магии circles, or may even grind such valuable weapons up to create the powder to make the circles.

For every 5,000 зм of an anathematic substance used, the caster gains a +1 bonus on the opposed Харизма check to bargain with the outsider. This destroys the substance.

Бунтарское: Infused with the power of Хаоса, бунтарское weapons are anathema to many Принципиальностиful потусторонние существа, even those who are not specifically vulnerable to the weapons.

Праведное: Empowered by Принципиальности, these weapons are вредныйl to chaotic потусторонние существа, dealing extra damage even if the outsider is not particularly vulnerable to its effect.

Alchemical Silver: While a weapon made of alchemical silver reduces damage by 1, with a minimum of 1 point of damage, it may be more effective than other weapons against certain потусторонние существа. It has 10 пункты здоровья per inch of thickness and hardness 8.

Col d Iron: Effective against Демоническаяs, Демоновs, and fey, cold iron has been drawn from deep beneath forbidding mountains and forged with the least heat possible. Because of the delicacy and difficulty of the process, a weapon made of cold iron costs дважды as much to make, and every Магииal enhancement increases its prЛьда significantly. It has 30 пункты здоровья per inch of thickness and hardness 10.

Священное: A священное weapon is any weapon imbued with священное power, which allows it to bypass снижение урона for specific Зла creatures and inflict an additional 2d6 points of damage on those monsters. Зла потусторонние существа that do not have a specific vulnerability to священное weapons still take that additional damage if the weapon overcomes the creature’s снижение урона.

Mithral: Most потусторонние существа react to mithral in the same way that they do to actual silver.

Silver: Long revered for its Чистоты and ability to повреждение lycanthropes and dЗлаs, silver is also used to trap certain kinds of Добра потусторонние существа.

Нечестивый: The opposite of the священное weapon, an нечестивый weapon inflicts its damage on Добра-aligned потусторонние существа, but is in other respects the same.

 

OUTSIDER CATEGORIES

The following sections give a general overview of the major outsider classifications, examples for each category (and their устойчивость к магии, if any), their interests, their vulnerabilities, and what substances they dislike.

Aeon

Alien, unemotional, and distant, aeons are difficult to deal with because of their strange form of communication, known as envisaging, in which they employ mental imagery and sounds instead of the symbolism of speech or writing to communicate their goals. Further more, aeons are often unyielding in their dichotomies, and are not swayed by argument or emotion toward any end. A spellcaster who binds an aeon had better hope his goals are in concert with those of the strange outsider, because that is the only way an aeon воля offer its помощь.

All aeons are immune to cold, яд, and critical hits, and have сопротивляемость to электричество and Огня.


 

 

Akhana (УкМ 23): Concerned with the duality of Смерти and life, akhanas hunt for imbalances and rectify them with strange, личиныly random, efficiency. They do not justify their decisions or goals, which many призывательs find intensely frustrating.

Bythos (УкМ 27): Guardians of time and planar Путешествий, bythos search for those who abuse time Путешествий. They make deals with binders who have similar goals, and care nothing for the motivations of binders who do not share their concerns.

Paracletus (УкМ 7): The most common aeon to interact with mortal spellcasters, paracletus actively search out spellcasters with strong emotion and logical capabilities. Some paracletus become фамильяры, experimenting upon their bonded casters with their emotion aura.

Pleroma (УкМ 31): Many binders believe pleromas are too powerful to call and bind, and even if such a task is possible, trying to deal with such creatures of creation and уничтожение may be impossible. Of all the aeons, pleromas employ logic and methods that are least describable.

Theletos (УкМ 18): These guardians of свобода and Судьбы often помощь spellcasters in the pursuit of the former and the implementation of the latter, but like all aeons, their views on these subjects typically seem contradictory, and they are difficult to fully control or understand.

 

Agathion

Creatures of Добра with little regard for the cosmic struggles of Принципиальности against Хаоса, agathions take on bestial aspects that reflect both their nature and their goals as negotiators and meddlers for the cause of Добра. When bound, they often bargain for terms for their servЛьда and release in Добра faith with Добра-aligned binders, but attempt to trick and coerce Зла-aligned ones.

As agathions are intensely proud of their beastlike shapes, призывательs who insult their forms or imply that they are somehow lycanthropic take a –4 penalty on all Харизма checks when dealing with a bound agathion.

Agathions are immune to электричество and petrification. They have сопротивляемость to cold 10 and sonic 10, and a +4 бонус народаon испытания against яд. They are vulnerable to нечестивый weapons.

Avoral (УкМ 20): Often bound to serve as spies and scouts, avorals deСвета in the бросить вызов of such activities when bound, as long as the cause is just and worthy of their attention. They hate being confined, so Зла-aligned or neutral-aligned binders typically use заключение as punishment or coercion.

Cetaceal (УкМ 26): Protectors of Добра aquatic races, cetaceals are often called and bound by Добра spellcasters for защита of aquatic territories and to serve as ambassadors or emissaries. Unscrupulous binders often make deals with cetaceals on dry land, only letting them roam the Воды when a bargain for servЛьда is reached.

Draconal (УкМ 31): Powerful, haughty, and removed from mortal affВоздухаs, these direct agents of the gods are often aggravating to deal with once bound. Patient pursuers of long-term plans, many draconals seek to wait out mortal spellcasters rather than bargain for their servЛьдаs. Those who wish to bind and use the power of a draconal must be epically powerful and have perfect timing, know the draconal’s true name, or be Удачиy enough to have plans Бегунning in concert with the agathion’s goals.

Leonal (УкМ 23): Coveted as bound protectors and hunters, leonals are often straightforВойныd in their negotiations with binders. They desire simple (and Добра) goals, as well as definitive terms for release from their obligations.

Silvanshee (УкМ 13): Curious but cautious, silvanshees are often bound as фамильяры by neutral Добра spellcasters. Sometimes large groups of them are summoned and bound by powerful spellcasters to serve as spies and scouts, especially in cities where they can meld into cat populations.

Vulpinal (УкМ 17): These foxlike agathions deal with those who bind them into servЛьда with an outspoken friendliness. They often bluntly state their dissatisfaction with their current Судьбы in the most diplomatic terms, frequently accompanied by a smile and a wink. They prefer to be used as messengers and emissaries in the servЛьда of Добра, and if bound for any other purpose, they trick their way into the resolution of their bargains as quickly as possible.

Ангеловs

All Ангеловs have numerous immunities and damage сопротивляемостьs, allowing them to Путешествий across many planes of the multiverse without ужас of damage. Interestingly, they can still take damage from яд, but they are strong enough to withstand most ill effects and punish those who would inflict such treacherous pain on them. They are exceptionally vulnerable to нечестивый weapons; solars are also vulnerable to epic-Сила weapons and artifacts. Ангеловs’ защитная аураs grant them защита against attacks made or effects created by Зла creatures, as well as protecting those creatures around them. Any mortals who wish to deal with Ангеловs should be armed with humility and знание.

Ангеловs are immune to acid, cold, and petrification effects. They also have сопротивляемость to электричество 10 and Огня 10.

Astral Deva (УкМ 25): Astral devas are the messengers of the gods of Добра—or, if one were to be cynical, the gossips of the heavens. The appropriate gift for an astral deva is знание of a place it cannot reach: a rival temple, the location of Зла cultists, or some other Зла that has a direct bearing on the Material Plane.

Cassisian: The weakest sort of Ангеловs, cassisians serve as the messengers of more powerful Ангеловs, and frequently serve Добра spellcasters on the Material Plane as фамильяры. Formed from the Души of pious soldiers, they are often simply appeased with gifts that allow them to join the fray against Зла creatures.

Mona dic Deva (УкМ 23): Watchers of the Ethereal Plane and the Elemental Planes, monadic devas usually serve those who summon them only in purposes that deal with their duties on those planes. Stubborn in their causes, they требование outяростьous gifts of servitude toward their own lofty goals.

Movanic Deva (УкМ 21): Soldier Ангеловs who often patrol the Positive Energy Plane, Negative Energy Plane, and Material Plane, these devas battle нежить and the strange creatures that hunt the hungry void. When summoned to the Material Plane, they serve as forthright soldiers for the cause of Добра, and are appeased with gifts that allow them greater power to hunt нежить and sceaduinar.

Planetar (УкМ 27): As the leaders of celestial armies, planetars seek знание and information regarding the plans of their infernal foes. Providing valuable data regarding the movement of Зла forces, the locations of caches of Зла weapons, or the locations of portals to the netherworld gives the binder a +2 Бонус Харизмы when dealing with planetars.

Solar (УкМ 34): The greatest боецs of Добраness, solars do not typically treat directly with mortals. To summon a solar and bargain with it, a волшебник must destroy an item of great Зла in the solar’s name, crush a powerful Зла in the world, or offer an Зла relic as part of the призывание.

 

Архонтовs

As creatures of Принципиальности and Добра, Архонтовs seek Закона, Правосудия, and the защита of the weak against the depredations of the strong. They believe in трансформация from within, whether through wholesale, systematic change of governance or personal epiphany.

All Архонтовs are immune to электричество and petrification attacks, and all have СУ 10/Зла. The Магии circle used to summon them is made of powdered silver.

Houn d (УкМ 15): Disciplined soldiers and vigilant sentinels, hound Архонтовs are valiant defenders of all that is Добра and священное. They value movement and swift yet Размышленияful action, and deСвета in crushing Зла; therefore, the best sacrifices when призывание a hound Архонтов are Магииal щитs imbued with священное power, ensorcelled rings or boots that grant swift or освобождениеed movement, or weaponry of great power.

Lantern: The least of the Архонтовs, lantern Архонтовs are friendly, and their greatest ambition is to see the cause of Добра advanced. To gain their favor, one should engage in a week’s worth of charity or make a sincere offering worth 100 зм to a Добра cause in the name of Heaven.

Щит (УкМ 21): Solid, stoic, and often defensive even in personality, щит Архонтовs are highly skeptical of those who attempt to bind them, but if they can work in the Обороны of the common Добра or opposed to the machinations of fiends, they commonly ask their binder to care for and protect a shrine or temple as a gift for their servЛьда.

Star (УкМ 30): Brilliant, wise, and constantly strategizing the защита of Heaven or the deчерта of the forces of Зла, star Архонтовs often chafe under the сковываниеs of mortal spellcasters. Negotiations often devolve into the star Архонтов blasting his binder for shortsightedness and wasting the Архонтов’s time. Star Архонтовs требование outяростьous gifts even when the cause is just. Only when the Архонтов’s and the binder’s goals work in close concert are the gifts the Архонтов требованиеs nearly attainable.

Trumpet (УкМ 25): Mighty боецs and messengers, trumpet Архонтовs are the leaders of Heaven’s strike forces and the heralds of gods. To gain their favor, one must prove worthy of their presence; rather than making offerings of things, trumpet Архонтовs ask for sacrifices of servЛьда and time, and any binder who offers an exchange of servЛьдаs—and intends to keep her word—gains a +2 Бонус Харизмы. Those who renege on their bonds see their fortunes begin to исчезновение, and take a –2 Харизма penalty when dealings with Добра extraplanar creatures until they set matters right.

 

Азатаs

Those who follow the precepts of свобода, individuality, and Добраness find that призывание Азатаs is the best course in finding extraplanar allies. Few Азатаs agree on the particulars of specific issues, but they are determined to see Зла’s deчерта. Азатаs are whimsical but determined, and recognize that the best way to bring Добра to the multiverse is not by enforcing their desires, but by example and word.

Except for lillends, Азатаs have СУ overcome by cold iron and Зла weapons. They are immune to электричество and petrification; lillends are additionally immune to ядs of all sorts.

The Магии circle needed to summon an Азата is made of cold iron.

Bralani (УкМ 17): Bralani Азатаs are fierce and wild, and constantly seek to prove themselves in battle or in contests of wits. If a волшебник suggests a game of Сила, wits, or Ловкость that the bralani has not played, or develops a new one for the bralani to take back to Elysium, he receives a +2 Бонус Харизмы when negotiating with the Азата.

Briji dine (УкМ 28): Любвиrs of Огня, poetry, and spicy food, a brijidine can be successfully wooed with rare (and Огняproof) scrolls of poetry or a gourmet spicy dish. Binders should be aВойныe, however, that brijidine have exotic, expensive, and particular tastes.

Ghaele (УкМ 25): Ghaeles are strong hunters, courtly and kНочиly, and pursue great foes. Offering them evidence of the binder’s mighty hunts (at least 3 КО higher than the binder), or призывание them to a locale where they can pursue dragons or fiends provides a Бонус Харизмы to the caster.

Lillen d: The most artistic of the Азатаs, lillends Любви stories, histories, tales, poems, and songs. Offerings to summoned lillends include original songs, выступления, or other art forms; they also adore Магииal instruments.

Lyrakien: Musicians among the Азата, lyrakien can be persuaded to servЛьда with gifts of wondrous musical instruments and rare bits of music—especially fey music.

 

Демоническаяs

All Демоническаяs have a common goal: bringing Смерти, уничтожение, and pain to mortals. They eat Души, and stop at nothing to sate their hunger for them. Демоническаяs are not to be trifled with. The greater lords of the Демоническаяs— the deacons and the Four Horsemen themselves—are almost never summoned. Whether this is because they force others to arrive in their place, or because they have somehow anchored themselves to the plane of Abaddon, none can say with certainty.

Демоническаяs are immune to acid, Смерти effects, disease, and яд, and all are vulnerable to Добра and/or silver weapons. They have сопротивляемость to cold 10, электричество 10, and Огня 10.

Astra Демоническая (УкМ 27): Powerful but relatively dim hunters of Души, astraДемоническаяs can only be bribed into servЛьда by two things—a feast of Души and the promise to spread Смерти.

Caco Демоническая: Savage and hungry, most cacoДемоническаяs cannot suppress their savage natures long enough to make deals. At best, the binder can trick a cacoДемоническая toward actions in concert with her purposes.

Ceusto Демоническая: The most common Демоническаяs summoned to the Material Plane, ceustoДемоническаяs are relatively easy to deal with, though none know if this is because of some deliberate action by more powerful Демоническаяs. They are often called guardian Демоническаяs, as they are frequently bound to that task.

DerghoДемоническая (УкМ 23): No one summons a derghoДемоническая unless they are stupid, desperate for the servЛьдаs of a savage killer, or both. Less intelligent than cacoДемоническаяs and дважды as свирепое, derghoДемоническаяs do not deal with any creature, and relentlessly attempt to escape their сковывание, usually with brute force.

Hy droДемоническая (УкМ 19): On their Домашняя plane, these vile creatures плавание the River Styx; on the Material Plane, they are often called to serve as guardians in swamps and sanctuaries of unscrupulous spellcasters. More pliable than most of their fiendish kin, hydroДемоническаяs take treasure and the promise of Души as gifts for their servЛьдаs.

Leuko Демоническая (УкМ 20): LeukoДемоническаяs are the deacons of the Horseman of Pestilence, and on the rare occasions that they are summoned, they make any deal a binder wants, as long as it somehow results in the spreading of disease and devastation.

Mela Демоническая (УкМ 22): As deacons of the Horseman of Famine, melaДемоническаяs are rarely summoned by mortal spellcasters, and typically only agree to actions aligned with their own agendas or those of their lord.

Olethro Демоническая (УкМ 31): The mammoth olethroДемоническаяs often make deals with mortals wishing to evoke devastation on rival lands, sometimes even asking only half the Без черты offering for the privilege. Even those olethroДемоническаяs serving one of the Four Horsemen as paragons can be summoned, though it is often assumed that such a черта is done only at their master’s whim.

Pisco Демоническая (УкМ 21): Любвиrs of misery, especially that of the strong and powerful, piscoДемоническаяs eagerly make deals with mortals who wish to use them as soldiers against the powers of Добра—especially armies composed of or led by паладинs.

Purro Демоническая (УкМ 29): Steadfast servants of the Horseman of Войны, purroДемоническаяs may be the easiest deacon Демоническаяs to summon. It seems their master often gives them leave to spread Войны on the Material Plane, but their servЛьда to any binder is often brief and violent, for both Демоническая and spellcaster.

Thana Демоническая (УкМ 24): As deacons of the Horseman of Смерти, thanaДемоническаяs are hardly ever summoned by mortal spellcasters, and when they are, the event portends a near-apocalyptic end of mortal life.

 

Демоновs

The great weakness of Демоновs is a священное or other Добра weapon. Such weapons overcome every Демонов’s natural сопротивляемостьs, and are one of the few types of weapons that all Демоновs ужас equally. When dealing with Демоновs, it is best to remember that they abide by no contract other than power, and displaying power—or at least hints of it—is key to keeping them under control. Their Магии circle is made of powdered cold iron.

All Демоновs are immune to электричество and яд effects. Many have other сопротивляемостьs based on their forms and chaotic natures.

Babau (УкМ 17): Any sacrifice for a babau must involve an intelligent creature, which the Демонов must be allowed to rend and utterly destroy.

Balor (УкМ 31): Balors do not come when summoned, and actively resist calls. Only the offer of a bound КО 15 Принципиальностиful or Добра outsider, or a беспомощьность паладин or жрец of 15th level or higher, dims their ярость at being snatched from their Домашняя. Even thus placated, they воля surely seek revenge unless the mortal they face Демоновstrates a greater power.

Dretch: As the slave labor of the infinite Abyss, the lot of the dretch would be pitiable if the creature weren’t so contemptible. The best sacrifice for a dretch is the promise that it can spend at least a third of its time in servitude resting.

Glabrezu (УкМ 24): These treacherous Демоновs peddle in secrets that destroy, and to bring them to the Material Plane as interested negotiators, the caster must know secrets that can destroy influential families, bring down nations, or otherwise befoul the bedrock of society.

Hezrou (УкМ 22): Expensive ядs and powerful potions worth at least 500 зм can pique the interest of these toadlike Демоновs.

Marilith (УкМ 28): Either powerful волшебное оружиеs (+2 Очарование or greater) or the promise of the приказ of armies of cults can lure a marilith; any offer less than this earns the caster a –6 penalty on the Харизма check.

Kalavakus (УкМ 21): These horned Демоновs almost always barter for slaves in return of their servЛьдаs.

Nabasu (УкМ 19): These Демоновs Любви nothing more than devouring or enslaving humanoids so they can grow fatter and stronger.

Nalfeshnee (УкМ 25): These Демоновs Любви знание, especially that within their specialties of manipulation and greed. Nalfeshnees bargain знание for знание, but never give more than they gain.

Omox (УкМ 23): These slimy Демоновs enjoy the уничтожение of beautiful things. For their servЛьдаs, they often take “gifts” that involve the уничтожение of beautiful things—in particular an attractive young man or woman as sacrifice. Quasit: Even more pathetic than the dretch, the quasit seeks only the assurance that it can return to the Abyss when its task is complete.

Sha dow Демонов (УкМ 17): The shadow Демонов asks merely for the shell of a beautiful person to wear for the duration of its servitude. It does not care whether that shell is pure or impure.

Shemhazian (УкМ 27): These powerful Демоновs serve mortal spellcasters for only one prЛьда—when their servЛьда is done, they get to kill and devour the binder. This makes attempts to control them very rare. Sometimes they требование the life of the binder’s Семьи or friends as well.

Succubus (УкМ 18): The primary joy of the succubus is in destroying невинность and Любви; offering a child, virgin, or a beЛюбвиd Семьи member of the caster suffЛьдаs to gain the interest of the succubus.


Vrock (УкМ 20): The vrock Любвиs to despoil and befoul things of great beauty. Artwork worth at least 250 зм or a living, intelligent creature to destroy are equally desirable sacrifices. As their dance of ruin attack is more powerful the more vrocks are involved, they are often conjured and bribed in groups.

Vrolikai (УкМ 30): These transformed nabasus hate being summoned to the Material Plane, believing their time there is over and they are meant for greater things. When summoned, they typically ask for дважды the Без черты amount in gifts. These требованиеs are often accompanied by outяростьous, sometimes impossible требованиеs. They can eventually be reasoned with, but only when binders Демоновstrate power over them.

 

DЗлаs

DЗлаs regard both священное items and silver as смертельныйsubstances, and instinctively shy away from contact with such items. Even those for whom silver presents no dГнева avoid its touch whenever possible. Binders who want to deal with infernal потусторонние существа as putative allies keep these substances at least 60 feet from the призывание circle; however, if they wish to threaten their infernal subjects, they keep them close at hand. The powdered silver used to create the Магии circle is a Warning and a trap, but it is not an overt threat—summoned dЗлаs recognize it as part of the procedure to call them to the Material Plane. Note that even silver candlesticks or bells can be used as weapons of внеочередная, but the best Обороны, should the волшебник choose to display force, is a weapon bonded with alchemical silver.

An even better Обороны against dЗлаs, however, is a священное weapon. As with Демоновs, a священное weapon is strong enough to drive through any dЗла’s natural Обороныs, and the presence of such an item in the призывание chamber is an affront to more powerful or subtle dЗлаs.

Note that all dЗлаs are immune to Огня and яд; the blasted landscapes of their Домашняя plane quickly destroy any who show vulnerabilities to these effects. All dЗлаs can withstand acid and cold as well, though to varying degrees, and few of them show any ужас of suffering that damage. They have сопротивляемость to acid 10 and cold 10.

Additionally, one can enhance призывание for specific kinds of dЗлаs by appealing to those dЗлаs’ specific natures.

Accuser DЗла: Popular among conjurers and призывательs as spies and infiltrators, accuser dЗлаs often forgo haggling information they gifts for their servЛьдаs, as the information they gain is worth more than any gift of treasure the binder can offer.

Barbe d DЗла (УкМ 22): Extraordinarily jealous of their duties and even more so of their time, barbed dЗлаs may grudgingly accept offers of rare treasures and gems worth more than 2,000 зм, with the usual +2 Бонус Харизмы to призывание—but only when the task takes less than 24 hours to complete. If the servЛьда takes any longer, the binder takes a –2 Харизма penalty.

Bear ded DЗла (УкМ 16): The best way to attract the eye of a bearded dЗла is to offer a restrained victim for its Кровиy use, so that it might painfully Убийства its target.

Belier DЗла (УкМ 28): These massive masterminds are rarely summoned to the Material Plane, but when they are, they often try to finagle their way out of such circumstances as quickly as possible.

Bone DЗла (УкМ 20): These dЗлаs adore secrets and infernal lore, and those who provide hellish tomes or evidence of influential mortal vЛьдаs gain a +2 Бонус Харизмы on their призывание checks.

Erinyes (УкМ 19): As the spirits of corrupted Ангеловs, erinyes are bitter and ярость against the heavens. To entЛьда an erinyes, offer it a significant священное item for it to despoil, or the жрец of a Добра-aligned god to ravish and ruin.

Han dmпомощьen DЗла (УкМ 25): Deals made with handmпомощьen dЗлаs are often extremely hard bargains. They typically ask for the unthinkable, such as the lives of innocent children—the younger the better.

Horne d DЗла (УкМ 27): As the elite of Hell’s armies, horned dЗлаs value Сила and daunting power; anyone who offers them an intimidating weapon enchanted to +2 or better gains the +2 Бонус Харизмы.

Льда DЗла (УкМ 24): As the schemers and planners of Hell’s dЗлаs, laboring in their personal machinations, gelugons are extraordinarily difficult to summon. However, casters willing to offer an exchange of servЛьдаs—one in which the caster is likely to see the short end of the deal—may earn a Бонус Харизмы. Those who renege on their bargains with gelugons often learn what it means to displease Hell.

Immolation DЗла (УкМ 30): These dЗлаs often ask for lands on the Material Plane as gifts. If such lands are granted, they use these places to launch attacks on neighbors, Further  expanding the territory of Hell.

Imp: Imps prefer small and Кровиy sacrifices that show the binder’s desire to do Зла—for instance, a heart torn from a living dove grants a +2 Модификатор Харизмы on the призывание check.

Lemure: Lemures prefer reminders of their former lives, and so the best offering is food or pornography.

Pit Fiend (УкМ 31): Pit fiends, the greatest of all the non- noble dЗлаs in Hell, are rarely tempted to answer a summons; when called, most of them come to see the stupidity or the arrogance that brought them to the Material Plane before snatching the волшебник away for an eternity of torment. Only the greatest of promises, such as a noble offering the enslavement of an entire empire, a priest offering the уничтожение of священное relics, or an antiпаладин pledging the delivery of a беспомощьность and noteworthy Ангелов for the pit fiend’s pleasure, might induce the pit fiend into servЛьда.

 

Elementals and Genies

True elementals are simple creatures, thriving spirits animating bodies of pure elemental matter. They regard their lives as an eternal struggle to best themselves and each other. Each elemental type is uniquely suited to adapting to conditions on its particular plane, and is arrogant about its powers when surrounded by its element... and uniquely испуг and cowed when shown a greater power or encased in an element not its own. Most elementals do not bargain for favors—they respect only Сила. Genies are the more human-like denizens of the elemental planes, both in shape and mentality. They consider themselves physically and culturally superior to true elementals.

In general, one summons an elemental for brute work and combat, and a genie for Магииal power or ancient Мудрость, and would thus use призыв чудовища and потусторонний слуга for those tasks, respectively. However, should a conjurer wish to bind an elemental as he would a genie or fiend, the ritual is one of wrestling with the elemental’s creativity in reaching its Домашняя element. Elementals are immune to кровотечение, paralysis, яд, сон effects, and stunning. They are not subject to critical hits, precision- based attacks like атака исподтишка, or flanking.

Genies seek and value power, though they are more brПраха and boastful than most. It is sпомощь the best way to secure the attentions of a genie is to speak its true name, and to offer it помощь in battles against its political enemies—a wise conjurer researches the inner battles of geniekind before призывание a genie, or else is prepared to cow the genie with strong Магии.

Воздуха Elemental: When призывание an Воздуха elemental, inscribe the Магии circle with diamond powder, and release the elemental only once it has acquiesced to the caster’s power. This costs an additional 2,000 зм but adds +4 to the Харизма check.

Belker: These dull-witted creatures enjoy expensive incense and exotic green woods that create heavy Дыма.

Crysmal: Unlike other elementals, crysmals do bargain, but agree to a binder’s требованиеs only if offered a substantial amount of crystal, which they use for reproduction.

Djinni: Tomes of знание or powerful wondrous items tempt djinn and grant the caster a +2 bonus on the Харизма check.

Земли Elemental: Prepare the призывание chamber with swirling Ветра- and Воздуха-based spells to prevent the elemental from touching the floor. Maintaining this state for 5 rounds Демоновstrates the binder’s superiority over the elemental, and grants a +4 bonus on the Харизма check.

Efreeti: These Войныlike creatures value weapons with бонус усиленияes of at least +2 and scrolls of 4th- level or higher spells; these provide a +2 bonus on the binder’s Харизма check. Efreet also appreciate attractive humanoid slaves, which give a +1 bonus on the binder’s Харизма check for every 10 slaves offered.

Огня Elementals: When призывание a Огня elemental, enclose the casting chamber with stone, remove flammable materials from the room, and prepare a Магии circle and spells to protect against Огня. Keeping large blocks of Льда in the room saps the elemental’s power and cows it into submission more quickly, giving the caster a +4 bonus on the Харизма check to trap the elemental.

Льда Elemental: Binders use actual Огня, Огня spells, защитаs against cold, and sometimes even Огня creatures to keep Льда elementals at bay during призывание. An Льда elemental often yields to its binder as soon as serious melting occurs.

Невидимость Stalker: The Тактики used to bind невидимость stalkers are similar to those used for сковывание Воздуха elementals. Unlike many elementals, невидимость stalkers bargain for their servЛьдаs, which is why they are often summoned by mortal spellcasters.

Janni: The weakest of the genies, the jann are also proud and распластан to insult. Gifts of rich fabrics, gems, or jewelry worth 1,000 зм or more soften their outlook and give the conjurer a +2 bonus on her Харизма check.

Света ning Elemental: Светаning elementals are similar to Воздуха elementals in that the same сковываниеs work on them, though binders would do well to reinforce such сковываниеs and themselves with защитаs against electrical damage.

Mari d: Capricious and unpredictable, marids Любви выступлениеance and art—providing them artwork worth 1,000 зм or playing a СЛ 30 Выступление (any) piece (whether выступлениеed by the binder or his ally) piques their interest long enough for the conjurer to gain a +2 Бонус Харизмы.

Magma Elemental: Magma elementals are composite elemental creatures, taking some aspects from Земли elementals and Огня elementals. Unsurprisingly, a mix of сковывание strategies from those two types of elementals often keeps these savage things at bay.

Mihstu (УкМ 19): The strategy for сковывание and приказing these creatures is similar to that for an Воздуха elemental. Unlike other elementals, mihstu typically bargain with the binder, as many wish to haunt the dark places of the Material Plane.

Mu d Elemental: While mud elementals vary in consistency, all of them ужас becoming too Водыy or too dry, as both conditions have adverse effects on them. Using Воздуха spells and petrification spells as punishments for noncompliance usually makes these elementals more willing to take direction and enter into negotiations for appropriate gifts for servЛьдаs rendered.

San dman: Subtle and ремеслоier than other elementals, these creatures nearly always bargain with their binder, but are arrogant and headstrong. Even after their task is done, they voluntarily remain on the Material Plane to wreak as much havoc as possible.

Shaitan: As the most dense and brПраха of the genies, shaitans like games of chance and physical skill best of all. Should the caster offer servЛьдаs in exchange for a throw of the dЛьда or a wrestling match—and go through with the offer—he’ll receive a +2 bonus on his Харизма check.

Thoqqua: Natives of the harsh landscape where the Planes of Огня and Земли collide, thoqquas are dГневаous creatures to summon and bind, and typically ярость against their confines, even when properly bound. Those wishing to bind a thoqqua frequently use mephit intermediaries, as those creatures seem to understand thoqquas enough to calm them.

Воды Elemental: When призывание a Воды elemental, remove sources of Воды from the room and prepare a bonОгня. A ring of Огня around the Магии circle exposes the elemental to its hated enemy the instant it appears on the Material Plane, distracting it long enough for the binder to seize control. This is an opposed Воля check, granting a +1 bonus to the caster for each large Огня in the room; success grants a +4 bonus on the Харизма check.

 

Неизбежностиs

Originally created by the axiomites (see page 36 of the Bestiary 2) as an unflinching army to fight the chaotic Изменчивостиs, неизбежностиs used to fight an explicit Войны against those creatures but now wage an indirect Войны against them. Most неизбежностиs fight this Войны by tracking down and rectifying egregious violations of Принципиальности. Incorruptible in its mission, when bound by a being who wishes to subvert it, an неизбежности often waits the binder out. Неизбежностиs simply refuse to deal with binders who wish to use them against their designed and decreed purpose.

Arbiter (УкМ 13): Arbiters are the scouts and spies of the неизбежностиs, and are typically bound to serve as фамильяры to Принципиальностиful spellcasters, especially those who fight the taint of Изменчивости Хаоса.

Kolyarut (УкМ 23): As the Страхолюдинаs of bargains, kolyaruts can be bound into servЛьда to enforce a bargain. The binder needs to beВойныe, though—if she fails to keep a bargain with a kolyarut, she can quickly become the subject of its punishment. Kolyaruts never bargain with known сломать ers of such agreements.

Lhaksharut (УкМ 31): Concerned with keeping the various planes separate, lhaksharuts often make deals with mortal spellcasters working in concert with those goals. They are always willing to destroy links between planes, but sometimes agree to let a gateway stay open and serve as its protector as long as such a mission serves its primary function in some way. They never work against the separation of the planes.

Marut (УкМ 26): Maruts hunt those who artificially extend their lives though powerful Магии. They bargain with binders who call them for the express purpose of hunting down such a creature. All other сковываниеs are stubbornly ignored, even under duress.

Zelekhut (УкМ 20): Zelekhuts often answer the call of binders who wish to use them to search out and even execute those who seek to evade Правосудия.

 

Изменчивостиs

Slithering creatures of pure Хаоса, Изменчивостиs claim they were the masters of the multiverse before the first gods created the other planes from the pure Хаоса of the primeval beginnings. They seek to tear down the multiverse and restore it to its original chaotic form. Bound Изменчивостиs seek to find a way to achieve this goal even when bargaining with those who dare summon and bind them.

Изменчивостиs are immune to acid and have сопротивляемость to электричество 10 and sonic 10. Their amorphous anatomy grants them immunity to полиморф effects and сопротивляемость to critical hits and атака исподтишка damage. They are protected by a continuous свобода движений, as per the spell.

Imentesh (УкМ 21): These heralds of Хаоса often heed the call of binders who wish to utilize the power of Изменчивостиs. In conversation they are often talkative, личиныly helpful, and polite, but they are always plotting their escape in Закона to unleash as much Хаоса as possible.

Keketar (УкМ 28): The most Рвенияous of all the Изменчивостиs, keketars see it as their sacred duty to return all existence to its true chaotic state. These creatures are extremely arrogant, and often seek to manipulate those foolish enough to bind them toward their own entropic purposes.

Naunet (УкМ 18): These bestial Изменчивостиs are hard to control.

Those who bind these dГневаous bundles of ярость and уничтожение are Удачиy if they can wield the naunets’ разрушительный power for their own purposes—at least for a short while.

Voi dworm: To most other Изменчивостиs, these tiny creatures aren’t true Изменчивостиs at all, just pale reflections of Изменчивости powers manifesting in the twisting currents of Limbo. Mortal spellcasters sometimes call these creatures to serve as фамильяры.

 

Qlippoth

Only the most insane or desperate spellcasters dare to call and bind a qlippoth. The qlippoth’s unpredictable nature, horrific appearance, and hatred for all mortal life make them some of the most dГневаous потусторонние существа to summon. They were once rulers of the Abyss, but were overthrown when the Души of mortal sinners arrived and transformed into the first Демоновs. While qlippoth may bargain with mortal spellcasters, they don’t feel bound to follow such agreements, and often blatantly disregard the Законаs of their binders, no matter the consequences.


Qlippoth are immune to cold, разум effects, and яд. They have сопротивляемость to acid 10, электричество 10, and Огня 10. All but the least have an aura of ужас and Безумия.

Augnagar: Stupid and ravenous, these cannibalistic qlippoth rarely bargain with their binders, but can be threatened into what passes for qlippoth servЛьда.

Chernobue (УкМ 23): These f lopping and writhing things are only concerned with spreading their vile яд. They do not bargain with binders.

Cythnigot: The most common type of qlippoth found on the Material Plane, cythnigots are called by some chaotic Зла spellcasters to act as фамильяры; a cythnigot latches on to a Tiny Животных фамильяр the spellcaster already has.

Iathavos (УкМ 31): The powerful and singular iathavos never answers the call of a binder, even an epic one.

Nyogoth: These hungry, abyssal bottom feeders heed the calls of spellcasters, but typically only to find new things to eat in far-off places. Though not stupid, nyogoths are hard to reason with, and only respond when offered new and interesting things to eat.

Shoggti: Next to cythnigots, shoggti are the most common qlippoth found on the Material Plane. These masters of mind manipulation are always on the hunt for living slaves for their inexplicable plans. A shoggti quickly heeds the call of a binder, hoping to eventually turn her into its newest thrall.

Thulgant (УкМ 25 vs. Принципиальностиful spells and creatures): These powerful qlippoth are too arrogant and self-important to answer the call of a spellcaster wishing to bind them.

 


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