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Крупный                                 5 футов         20 футов

Огромный                               5 футов         30 футов

Гигантский                             10 футов        40 футов

Колоссальный                        10 футов        60 футов

 

Corvus: A corvus is a boarding device that features a hinged counterweight system for скакунing a bridge vertically on a siege tower or a vehicle, with a hooked end to grab onto a target vehicle or structure. A corvus is usually 10 feet wide and 15 feet long. It has a hardness of 5 and 10 пункты здоровья per square. Using a corvus requires a СЛ 10 Профессия (осадный инженер) check as a действие полного хода; if the check fails, the corvus fails to catch on the target and must be reset (a действие полного хода). A corvus скакунed on a vehicle can target another moving vehicle (see Chapter 4: Vehicles). Doing so requires an opposed driving check to get the corvus into the correct position, which is within the length of the corvus and adjacent to the other vehicle. Once a corvus is attached, it takes a Сила check as a действие полного хода to dislodge the corvus. Alternatively, if the corvus is attached to a vehicle, either vehicle driver can make a driving check as a основное действие to dislodge the corvus (a check that succeeds by 5 or more destroys the corvus). The base СЛ for either of these checks is 15, and the СЛ increases by 5 for every Небольшой or Средний creature currently standing on the corvus. If a corvus is disengaged while creatures are standing on it, those creatures must make a СЛ 15 Реакция проверка испытания or fall. Succeeding at the проверка испытания allows them to move to the nearest area of safe ground, but such movement provokes внеочередные атаки. A corvus cannot be броняed.

Gallery: A mobile temporary defense, a gallery is similar to a building made of hide or wood. Most are of flimsy construction, but rare examples are more stoutly built (use the rules for giving siege engines броня, and adjust КБ, hardness, and пункты здоровья accordingly). Galleries are almost always a single section of movable “wall” plus another section that acts as the “roof.” (Galleries made to house battering rams are an exception, and typically have two joined wall sections and roof sections.) Because a gallery is partially open, it does not provide the same cover as a normal building: a creature inside a gallery gains cover if it is the same размер as the gallery, improved cover if it is one размер Небольшойer, and total cover if it is two or more размерs Небольшойer. Galleries are размерd like creatures—a Крупный gallery protects the same space as a Крупный creature, and so on.

Wooden galleries can be moved on rollers at a быстрое of

10 feet with their full crew, or 5 feet with at least half the required crew. Galleries have a base быстрое of 15 feet (or 10 feet if protected with Средний or heavy броня).

Galleries have a hardness of 5, and пункты здоровья based on their размер. A Крупный gallery has 30 пункты здоровья, a Огромный one has 120 пункты здоровья, a Гигантский one has 320 пункты здоровья, and a Колоссальный one has 625 пункты здоровья.

La dder, Escalade: Escalade ladders have spiked bases for stability, and the upper 5 feet are metal-shod, with hardness 10 and 20 пункты здоровья. The remainder of the ladder is wooden and has hardness 5 and пункты здоровья based on its размер. Крупный escalade ladders have 20 пункты здоровья, Огромный ones have 30 пункты здоровья, Гигантский ones have 80 пункты здоровья, and Колоссальный ones have 120 пункты здоровья. Escalade ladders cannot be броняed.

Rams: The most basic close assault weapons are iron- shod logs carried by one or more creatures to combine their Сила. A ram can be used to deal damage or to make a Сила check against the target’s сломать СЛ.

Ramming Атака с разбега: Rams require momentum to be effective. All creatures using the ram must use the атака с разбега action to gain its full effect. Creatures not wishing to атака с разбега may make a ram attack as a действие полного хода–4 penalty on attack and damage rolls and Сила checks with the ram.

Сломать ing: The crew leader makes a Сила check with a +2 bonus, adding +2 for each member of the crew (or equivalent number of Крупныйr creatures; see page 158) assisting. The ram also provides a +4 bonus per размер category above Средний.

Damage: The crew leader makes an attack roll with a –4 nonproficiency penalty. A hit deals the listed damage, plus the Сила modifiers of the crew leader and all members of the crew, regardless of their размер.

Improvise d Ram: Any tree, log, or timber can be used as a ram with a –4 penalty on attack and damage rolls and Сила checks.

Pick: A ram with a pick head grants a +2 ситуативный бонус on Сила checks and attack and damage rolls made against stone structures.

Screw: A ram with a screw head grants a +2 ситуативный бонус on Сила checks and attack and damage rolls made against earthen structures.

Gallery Ram: This is a ram suspended from chains or ropes within a gallery. A gallery ram does not require a атака с разбега action for full momentum. In addition, adding tethers to the back end of the ram allows four additional crew members to assist in using the ram.

Пункты здоровья: Rams have a hardness of 5 and пункты здоровья based on their размер. A Крупный ram has 30 пункты здоровья, a Огромный one has 120 пункты здоровья, a Гигантский one has 320 пункты здоровья, and a Колоссальный one has 625 пункты здоровья. Improvised rams have half the normal пункты здоровья.

Siege Tower: A wooden gallery of stout construction, a siege tower consists of a tall protective shell with a roof section. The lower story of the tower contains the crew members who propel the tower, and provides total cover to those within. A siege tower with the сломан condition moves at half быстрое. If a siege tower is destroyed, the entire tower collapses. Treat this as a cave-in (Core Rulebook 415).

The upper section of a siege tower provides improved cover for a number of soldiers (see below) and may have pierced walls allowing creatures to fire ranged weapons out the sides. The roof section may have a battlement and may скакун a siege engine of the siege tower’s размер or Небольшойer and a corvus. Siege towers have a base быстрое of 15 (or 10 feet if protected with Средний or heavy броня).

Siege towers have a hardness of 5, and пункты здоровья based on their размер. A Крупный siege tower has 60 пункты здоровья, a Огромный one has 240 пункты здоровья, a Гигантский one has 640 пункты здоровья, and a Колоссальный one has 1,250 пункты здоровья.

 

TABLE 3–17: SIEGE TOWER COMPLEMENT

Размер                                        Soldiers

Крупный                                          5

Огромный                                        20

Гигантский                                      50

Колоссальный                                200

 


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